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ADVENTURER'S GUIDE - SECTION 13: VERITY ISLE AND MULTICLASSING
XIII. Verity Isle and Multiclassing
Upon reaching level 60, you will need to MULTICLASS, which means you will
be changing classes from your current one to another from one of the four
class archetypes. In order to do that, you will need to collect a number of
special gemstones - black tourmalines, which the Council of Seven uses as an
energy source to provide magical power for some of their projects - and
return them to any of the Quest Masters. Black tourmalines can be found in
two locations - The Proving Grounds on Irda Isle, and inside the Tower of
Riga on Verity Isle. Many people start going to Verity Isle after they have
practiced all their skills and decide to gain levels and experience in the
Tower of Riga while gathering tourmalines. Verity Isle is restricted to
those below 70 levels of experience.
You don't need to collect all 250 and deposit them at once. You are allowed
to hand them to the Quest Masters in small amounts each time. It doesn't
matter which Quest Master you choose each time you deposit tourmalines, as
the Quest Masters share your deposit information amongst themselves.
The Tower of Riga on Verity Isle has eight floors, the layout of which
changes occasionally due to the magic that permeates the area, left behind
by the powerful Archmage, Riga, who has long since vacated the premises
(after being stabbed in the back by his apprentice, Cassandra). The Tower is
now loosely monitored by the Council of Seven as a training ground for
novice adventurers. It has only one shop, one bank, and one fountain at the
entrance, which have been set up by representatives of the Council.
Preparation
Many rooms in the Tower of Riga do not have a light source - so you will
need to provide your own. If you possess the Light spell, you will be able
to create a magical ball of light as long as you have the spell points to do
so. If you do not have this spell, you'll need to either stock up on spell
scrolls that are inscribed with that spell, or buy a lot of light sources,
such as torches or lanterns. If you get a lantern, be sure to bring multiple
vials of lamp oil in order to refill it.
You will need a supply of food and water, if you are not a class that can
produce them with magic (such as with the create food or the create water
spells). A nice item to have for your adventures in Verity is a Decanter of
Endless Water (or Blood, if you are a Fey or a Drow), which you may purchase
from the questmasters Lord Agrippa or Lord Telleri when you have an
appropriate number of quest points.
If you can't afford those items, it is wise to buy rations and water skins
- you can always refill the waterskins at the fountain in the Tower of
Riga. If you can't afford to buy rations, you may eat legs/arms/wings/etc.
of the NPCs you defeat. They are the same as rations, but they are not as
reliable a food source.
Insulated bags or strong boxes (from general stores) are useful to store
the tourmalines you find. How many you buy depends on how many tourmalines
you can carry or how many you want to get each time you visit Verity Isle.
Make sure they are insulated so that combat and traps do not destroy them,
and you are left with a pile of tourmalines you can't carry in your
inventory.
After you have bought all the items you need, you will want to re-evaluate
your equipment and inventory - the Tower of Riga has a lot of traps that may
destroy them (hence, the insulated bags and/or boxes to put everything in).
Journeying to Verity Isle
In order to travel to Verity Isle and explore the Tower of Riga, you need
to find a recently-retired adventurer in your nearest large Towne, and give
him 25,000 gold to transport you. These retired adventurers may commonly be
found loitering in several cities across Alyria. In Tellerium, you will find
him northeast of the Town Square fountain. In New Rigel, you will need to
ride the gondola in the canal and exit west. In Sigil, you will find him two
rooms south of recall. In Xaventry, you will find him at the entrance of the
Vandyne Temple. There are recently-retired adventurers located in additional
spots as well.
Once you are transported, head to the southeast and you will see the tower.
Be careful as you journey across this wasteland as there are many aggressive
creatures that will attack you without provocation. Be prepared to fight, or
flee!
Inside the tower on the ground floor, you will see a druid shopkeeper
standing near a fountain. The druid sells food, water and light in case you
run out. The room is also a bank you may use. When the time comes to leave
Verity Isle, you need to give 10,000 gold to the druid, and he will send you
to Sigil.
In the Tower of Riga, you also may obtain a mark that will give you extra
practice points and experience. It is called the Mark of Patience. You will
need to travel to the uppermost floor and find Cassandra. To get to her, you
will also need to defeat the Ariel ancient who guards the entrance to the
upper chamber, where Cassandra resides.
When you have decided you have enough tourmalines (or simply cannot carry
anymore) and have returned to your favorite large Towne, visit a Quest
Master with the tourmalines in your inventory and use the CLASS command to
deposit them. When you have enough tourmalines, you may use the CLASS
command to change to a new class.
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
Upon reaching level 60, you will need to MULTICLASS, which means you will
be changing classes from your current one to another from one of the four
class archetypes. In order to do that, you will need to collect a number of
special gemstones - black tourmalines, which the Council of Seven uses as an
energy source to provide magical power for some of their projects - and
return them to any of the Quest Masters. Black tourmalines can be found in
two locations - The Proving Grounds on Irda Isle, and inside the Tower of
Riga on Verity Isle. Many people start going to Verity Isle after they have
practiced all their skills and decide to gain levels and experience in the
Tower of Riga while gathering tourmalines. Verity Isle is restricted to
those below 70 levels of experience.
You don't need to collect all 250 and deposit them at once. You are allowed
to hand them to the Quest Masters in small amounts each time. It doesn't
matter which Quest Master you choose each time you deposit tourmalines, as
the Quest Masters share your deposit information amongst themselves.
The Tower of Riga on Verity Isle has eight floors, the layout of which
changes occasionally due to the magic that permeates the area, left behind
by the powerful Archmage, Riga, who has long since vacated the premises
(after being stabbed in the back by his apprentice, Cassandra). The Tower is
now loosely monitored by the Council of Seven as a training ground for
novice adventurers. It has only one shop, one bank, and one fountain at the
entrance, which have been set up by representatives of the Council.
Preparation
Many rooms in the Tower of Riga do not have a light source - so you will
need to provide your own. If you possess the Light spell, you will be able
to create a magical ball of light as long as you have the spell points to do
so. If you do not have this spell, you'll need to either stock up on spell
scrolls that are inscribed with that spell, or buy a lot of light sources,
such as torches or lanterns. If you get a lantern, be sure to bring multiple
vials of lamp oil in order to refill it.
You will need a supply of food and water, if you are not a class that can
produce them with magic (such as with the create food or the create water
spells). A nice item to have for your adventures in Verity is a Decanter of
Endless Water (or Blood, if you are a Fey or a Drow), which you may purchase
from the questmasters Lord Agrippa or Lord Telleri when you have an
appropriate number of quest points.
If you can't afford those items, it is wise to buy rations and water skins
- you can always refill the waterskins at the fountain in the Tower of
Riga. If you can't afford to buy rations, you may eat legs/arms/wings/etc.
of the NPCs you defeat. They are the same as rations, but they are not as
reliable a food source.
Insulated bags or strong boxes (from general stores) are useful to store
the tourmalines you find. How many you buy depends on how many tourmalines
you can carry or how many you want to get each time you visit Verity Isle.
Make sure they are insulated so that combat and traps do not destroy them,
and you are left with a pile of tourmalines you can't carry in your
inventory.
After you have bought all the items you need, you will want to re-evaluate
your equipment and inventory - the Tower of Riga has a lot of traps that may
destroy them (hence, the insulated bags and/or boxes to put everything in).
Journeying to Verity Isle
In order to travel to Verity Isle and explore the Tower of Riga, you need
to find a recently-retired adventurer in your nearest large Towne, and give
him 25,000 gold to transport you. These retired adventurers may commonly be
found loitering in several cities across Alyria. In Tellerium, you will find
him northeast of the Town Square fountain. In New Rigel, you will need to
ride the gondola in the canal and exit west. In Sigil, you will find him two
rooms south of recall. In Xaventry, you will find him at the entrance of the
Vandyne Temple. There are recently-retired adventurers located in additional
spots as well.
Once you are transported, head to the southeast and you will see the tower.
Be careful as you journey across this wasteland as there are many aggressive
creatures that will attack you without provocation. Be prepared to fight, or
flee!
Inside the tower on the ground floor, you will see a druid shopkeeper
standing near a fountain. The druid sells food, water and light in case you
run out. The room is also a bank you may use. When the time comes to leave
Verity Isle, you need to give 10,000 gold to the druid, and he will send you
to Sigil.
In the Tower of Riga, you also may obtain a mark that will give you extra
practice points and experience. It is called the Mark of Patience. You will
need to travel to the uppermost floor and find Cassandra. To get to her, you
will also need to defeat the Ariel ancient who guards the entrance to the
upper chamber, where Cassandra resides.
When you have decided you have enough tourmalines (or simply cannot carry
anymore) and have returned to your favorite large Towne, visit a Quest
Master with the tourmalines in your inventory and use the CLASS command to
deposit them. When you have enough tourmalines, you may use the CLASS
command to change to a new class.
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
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