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ADVENTURER'S GUIDE - SECTION 11: QUESTING AND MARKS
XI. Questing and Marks
Besides gaining experience and levels, there are other ways to measure and
achieve success in the world of Alyria. Two common methods are known as
Questing and Marks.
Questing
Within Alyria law and order is overseen by a noble council of seven Lords
and Ladies, the most powerful men and women in the realm, with great armies
at their command. These members of the Council of Seven, as it is called,
are known to grant rewards to Adventurers that seek them out in their local
townes. They grant these rewards in exchange for the Adventurers performing
a series of tasks for them known as QUESTS. These quests can be as simple as
the minor errand of picking up a delicacy from a nearby bakery and returning
it to the Lord or Lady who issued the quest (known as the Questmaster), or
something more complex. Utilizing the QUEST command in the presence of these
Questmasters will let you request a quest.
Rewards granted for these quests can range from practice points, gold,
experience points, Marks, and useful items, such as a weapon or a scroll.
Additionally, for each quest completed the Adventurer will receive a number
of what are referred to as "quest points", which are recorded by the Council
of Seven and, when the Adventurer has enough, can be redeemed at any
Questmaster in exchange for special items, often magical and enchanted.
Questmasters and their respective townes are as follows:
Lord Agrippa - the Towne of Rune, on Sepharia
Lady Undya - the Towne of Xaventry, on Sepharia
Lord Vashir - the Towne of New Rigel, on Sepharia
Lord Telleri - the Towne of New Tellerium, on Avros
Lady Templeton - the Towne of Templeton, on Avros
Lord Vendredi - the Towne of Sigil, on Auryn
Lord Maldra - Maldra Keep, on Beltane
In addition to the quests goverened by the QUEST command and granted by
Questmasters, the interested Adventurer can usually find other people and
creatures who will sometimes grant rewards in exchange for errands. These
"mini-quests" as they are called (although that is a misnomer, for sometimes
they can be more complex than the most complex Quest granted by a
Questmaster) can be found in virtually all townes, villages, and even in
remote locales. The methods of triggering these "mini-quests" are varied;
sometimes they can be triggered by talking to the NPC, perhaps about
something you saw when you LOOKed at them, or heard from another NPC. Other
times they can be triggered simply by walking into the same room as the NPC,
who may be looking for someone to help him.
Marks
A Mark is a type of magical branding that creates a mystical symbol upon
your aura, visible only to specially trained magic users. While certain NPCs
within the world of Alyria may bestow Marks upon your person for performing
tasks, Marks are most often given by the Powers themselves, who watch and
guide all of the denizens of the land.
You may receive Marks for:
Visiting special locations
Defeating certain NPCs
Performing certain actions
Solving certain puzzles
Marks will always have descriptive names, such as the Mark of Truth, or the
Mark of Wisdom. You may view a list of the Marks your character has
received by using the SCORE MARKS command. There are dozens of different
Marks that can be obtained.
Many Marks found throughout Alyria have conditions attached to them that
must be met in order for the Mark to be awarded to your person. Some
conditions can include:
Being above or below a certain level
Defeating certain NPCs without aide from others
Defeating certain NPCs while the NPC is not affected by certain affects
When a Mark is bestowed upon you, it will usually come with a reward of
some kind, usually in the form of additional practice sessions, gold,
and/or experience. Sometimes having a specific Mark will allow you safe
passage into a certain area, or will let you receive a special item. There
may be multiple ways to receive the same Mark, but you can only obtain each
specific Mark once.
Below are various hints and secrets on how to acquire certain marks:
The Mark of Youth Find the three colored leaves and complete the quest
the druid in Lasler gives you.
The Mark of the Adventurer Complete a certain number of quests before
you reach level 61 in order to obtain this mark.
The Mark of Courage Prevail against the creatures below the Mad Overlord
Bloodbane's citadel, and battle to the bottom of the Proving Grounds!
The Mark of Judgment A wrongfully-imprisoned knight of Agrippa's will
reward you with this mark, when you free him from his orc captors!
The Mark of Truth Cross the bridge where a samurai warrior lives in
the forest close to Rune, without resorting to combat.
The Mark of Wisdom Listen to the advice from the druid in Lasler and
you will have a chance to acquire this mark.
NEXT: The Village and Valley of Lasler (help guide_12)
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_12, Guide_13
Besides gaining experience and levels, there are other ways to measure and
achieve success in the world of Alyria. Two common methods are known as
Questing and Marks.
Questing
Within Alyria law and order is overseen by a noble council of seven Lords
and Ladies, the most powerful men and women in the realm, with great armies
at their command. These members of the Council of Seven, as it is called,
are known to grant rewards to Adventurers that seek them out in their local
townes. They grant these rewards in exchange for the Adventurers performing
a series of tasks for them known as QUESTS. These quests can be as simple as
the minor errand of picking up a delicacy from a nearby bakery and returning
it to the Lord or Lady who issued the quest (known as the Questmaster), or
something more complex. Utilizing the QUEST command in the presence of these
Questmasters will let you request a quest.
Rewards granted for these quests can range from practice points, gold,
experience points, Marks, and useful items, such as a weapon or a scroll.
Additionally, for each quest completed the Adventurer will receive a number
of what are referred to as "quest points", which are recorded by the Council
of Seven and, when the Adventurer has enough, can be redeemed at any
Questmaster in exchange for special items, often magical and enchanted.
Questmasters and their respective townes are as follows:
Lord Agrippa - the Towne of Rune, on Sepharia
Lady Undya - the Towne of Xaventry, on Sepharia
Lord Vashir - the Towne of New Rigel, on Sepharia
Lord Telleri - the Towne of New Tellerium, on Avros
Lady Templeton - the Towne of Templeton, on Avros
Lord Vendredi - the Towne of Sigil, on Auryn
Lord Maldra - Maldra Keep, on Beltane
In addition to the quests goverened by the QUEST command and granted by
Questmasters, the interested Adventurer can usually find other people and
creatures who will sometimes grant rewards in exchange for errands. These
"mini-quests" as they are called (although that is a misnomer, for sometimes
they can be more complex than the most complex Quest granted by a
Questmaster) can be found in virtually all townes, villages, and even in
remote locales. The methods of triggering these "mini-quests" are varied;
sometimes they can be triggered by talking to the NPC, perhaps about
something you saw when you LOOKed at them, or heard from another NPC. Other
times they can be triggered simply by walking into the same room as the NPC,
who may be looking for someone to help him.
Marks
A Mark is a type of magical branding that creates a mystical symbol upon
your aura, visible only to specially trained magic users. While certain NPCs
within the world of Alyria may bestow Marks upon your person for performing
tasks, Marks are most often given by the Powers themselves, who watch and
guide all of the denizens of the land.
You may receive Marks for:
Visiting special locations
Defeating certain NPCs
Performing certain actions
Solving certain puzzles
Marks will always have descriptive names, such as the Mark of Truth, or the
Mark of Wisdom. You may view a list of the Marks your character has
received by using the SCORE MARKS command. There are dozens of different
Marks that can be obtained.
Many Marks found throughout Alyria have conditions attached to them that
must be met in order for the Mark to be awarded to your person. Some
conditions can include:
Being above or below a certain level
Defeating certain NPCs without aide from others
Defeating certain NPCs while the NPC is not affected by certain affects
When a Mark is bestowed upon you, it will usually come with a reward of
some kind, usually in the form of additional practice sessions, gold,
and/or experience. Sometimes having a specific Mark will allow you safe
passage into a certain area, or will let you receive a special item. There
may be multiple ways to receive the same Mark, but you can only obtain each
specific Mark once.
Below are various hints and secrets on how to acquire certain marks:
The Mark of Youth Find the three colored leaves and complete the quest
the druid in Lasler gives you.
The Mark of the Adventurer Complete a certain number of quests before
you reach level 61 in order to obtain this mark.
The Mark of Courage Prevail against the creatures below the Mad Overlord
Bloodbane's citadel, and battle to the bottom of the Proving Grounds!
The Mark of Judgment A wrongfully-imprisoned knight of Agrippa's will
reward you with this mark, when you free him from his orc captors!
The Mark of Truth Cross the bridge where a samurai warrior lives in
the forest close to Rune, without resorting to combat.
The Mark of Wisdom Listen to the advice from the druid in Lasler and
you will have a chance to acquire this mark.
NEXT: The Village and Valley of Lasler (help guide_12)
SEE ALSO
Guide_1, Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_12, Guide_13
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