Help System
ADVENTURER'S GUIDE - SECTION 1: WELCOME TO ALYRIA
I. Welcome to Alyria!
The world of Alyria is a fascinating and dangerous place, teeming with
magic, mystery, and monsters. Orbiting the planet are the twin moons,
Marabah and Trigael. An odd alignment of the moons and stars causes the
world (and nearby planes) to be saturated with chaotic, etheric energy. This
energy is anthropomorphized in the form of the elemental Powers, from which
all magic-users of Alyria draw to produce magical effects.
Inhabiting the four major continents of Alyria are twelve major species of
organized, intelligent life. From this life has sprung townes, villages, and
other communities. The Council of Seven, a group of Lords (and one Lady)
that also individually control their own territories in the world,
collectively governs as much of Alyria as it can. The Council is led by Lord
Agrippa, who lives in a castle near the Towne of Rune.
Providing support for the Council of Seven, as well as "handling their
own", is the Council of the Arcane, a group of powerful magic-users that
(attempt) to provide order and logic to the many magicians that exist in
Alyria. Magic, by its very nature, is chaotic, so the governing attempts of
the Council of the Arcane are thought by many to be an uphill battle.
Beneath the overworld of Alyria lurks the Great Alyrian Underground, a vast
network of tunnels and caverns, and even featuring a massive underground
ocean. Lord Agrippa himself has authorized expeditions to seal the opened
passages to this treacherous place, to keep the population of horrific
creatures from spilling out into the world. Home to some of the most
malicious and evil creatures ever recorded, the Great Alyrian Underground is
not for just any curious adventurer.
Existing in a sort of "pocket plane" near Alyria is the Faerie Plane. Those
of the faerie races, including the powerful Fey and Sidhe, call this place
home. The nature spirits of faerie are very powerful, since they command the
forces of the elements themselves, and cannot be bound or coerced by common
magical means. They have their own agendas and thus are very dangerous
individuals to deal with. Divided into two groups, the Seelie and Unseelie
Courts, the faeries are led by a King and a Queen, respectively.
As a new player character starting out in the world of Alyria, you will
begin your journey in the Village of Lasler, a small farming village in the
Valley of Lasler, located to the northeast of the Towne of Rune. The village
is a good place to learn for the budding Adventurer. It contains places to
explore and rewarding tasks to perform, places to practice spells and
proficiencies, and places to train attributes. Lasler also contains
interesting (and sometimes aggressive) flora and fauna, from faerie rings to
floating eyes.
NEXT: Creating Your Character (help guide_2)
SEE ALSO
Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
The world of Alyria is a fascinating and dangerous place, teeming with
magic, mystery, and monsters. Orbiting the planet are the twin moons,
Marabah and Trigael. An odd alignment of the moons and stars causes the
world (and nearby planes) to be saturated with chaotic, etheric energy. This
energy is anthropomorphized in the form of the elemental Powers, from which
all magic-users of Alyria draw to produce magical effects.
Inhabiting the four major continents of Alyria are twelve major species of
organized, intelligent life. From this life has sprung townes, villages, and
other communities. The Council of Seven, a group of Lords (and one Lady)
that also individually control their own territories in the world,
collectively governs as much of Alyria as it can. The Council is led by Lord
Agrippa, who lives in a castle near the Towne of Rune.
Providing support for the Council of Seven, as well as "handling their
own", is the Council of the Arcane, a group of powerful magic-users that
(attempt) to provide order and logic to the many magicians that exist in
Alyria. Magic, by its very nature, is chaotic, so the governing attempts of
the Council of the Arcane are thought by many to be an uphill battle.
Beneath the overworld of Alyria lurks the Great Alyrian Underground, a vast
network of tunnels and caverns, and even featuring a massive underground
ocean. Lord Agrippa himself has authorized expeditions to seal the opened
passages to this treacherous place, to keep the population of horrific
creatures from spilling out into the world. Home to some of the most
malicious and evil creatures ever recorded, the Great Alyrian Underground is
not for just any curious adventurer.
Existing in a sort of "pocket plane" near Alyria is the Faerie Plane. Those
of the faerie races, including the powerful Fey and Sidhe, call this place
home. The nature spirits of faerie are very powerful, since they command the
forces of the elements themselves, and cannot be bound or coerced by common
magical means. They have their own agendas and thus are very dangerous
individuals to deal with. Divided into two groups, the Seelie and Unseelie
Courts, the faeries are led by a King and a Queen, respectively.
As a new player character starting out in the world of Alyria, you will
begin your journey in the Village of Lasler, a small farming village in the
Valley of Lasler, located to the northeast of the Towne of Rune. The village
is a good place to learn for the budding Adventurer. It contains places to
explore and rewarding tasks to perform, places to practice spells and
proficiencies, and places to train attributes. Lasler also contains
interesting (and sometimes aggressive) flora and fauna, from faerie rings to
floating eyes.
NEXT: Creating Your Character (help guide_2)
SEE ALSO
Guide_2, Guide_3, Guide_4, Guide_5, Guide_6, Guide_7, Guide_8, Guide_9, Guide_10, Guide_11, Guide_12, Guide_13
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