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GATE TRAVEL
Chaos School Target: General Area Effect Complexity Rating: 75% Very Difficult Classes Allowed: Wizard, Priest, Shaman Spell Point Requirements: Casting this spell will take at least 200 sp and at most 425 sp.
NAME
gate travel - teleports the caster to a worldgate
SYNOPSIS
cast 'gate travel'
DESCRIPTION
This powerful transportation spell opens a portal through the astral
plane, connecting the caster to an open worldgate. The caster and any
members of their formation present in the room will travel through the
portal. However, it is only a one-way exit, and it will disappear after a
few seconds. Because the journey is demanding, anyone affected by the
spell will be drained of all hit points, spell power, and movement
points, and will require a few moments to recover.
SEE ALSO
Nexus, Panic
gate travel - teleports the caster to a worldgate
SYNOPSIS
cast 'gate travel'
DESCRIPTION
This powerful transportation spell opens a portal through the astral
plane, connecting the caster to an open worldgate. The caster and any
members of their formation present in the room will travel through the
portal. However, it is only a one-way exit, and it will disappear after a
few seconds. Because the journey is demanding, anyone affected by the
spell will be drained of all hit points, spell power, and movement
points, and will require a few moments to recover.
SEE ALSO
Nexus, Panic
Comments
(1)
You will lose half of your hit points and half of your stamina. Your spell points will not be affected and your hit points will not drop below 1.
Also, the range of "clan gohall" is extended when you are inside a circle of stones.
There are two worldgates open at any given time in Alyria. Which two depends on the current phases of the twin moons, Trigael and Marabah.
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