Help System
ELECTIONS and POLITICS
NAME
mayoral elections - the process of electing a citizen adventurer to mayor.
DESCRIPTION
Elections deciding who will become the Mayor of Rune will take place for the
Alyrian 4-day period encompassing the 12-15th of the months of January, May
and September. Elections are held in The Council Chamber in Rune Town Hall,
off of Rowan Road. Election officials ensure that elections are held fairly
and that only citizens of Rune may vote. To become a citizen of Rune, one
must be a property-holder in Rune, and demonstrate that they are active
homeowners in the area. Once they have proved this to the satisfaction of
the election officials, voting is as simple as using the voting booth for
the citizen of your choice. Mayoral candidates do not have to be citizens of
Rune to be voted for or win. Citizens may only vote once, and homeowners
switching their citizenship from another town on the day of the election may
not vote in it.
Lord Agrippa is very apprehensive about testing out this new-fangled
'democracy' thing, and is wary about anything that could confuse the results;
as such, election fraud is taken very seriously, and the utmost scrutiny is
applied to make sure that alternates are not used to tamper with results.
At 11:59pm on the last day, the 15th, votes are tallied by election imps and
their impartial supervisors, and a winner is announced. In the event of two
or more candidates tying with the same number of votes, one winner be will be
chosen at random from among the tying candidates. The election officials will
take down the election booth, and the mayor may go acquaint themselves with
the High Judge of Rune, who serves as mayoral advisor.
The Mayor of Rune is the only person authorized to wear the Rune Mayor's
official top hat of office, with which they may affect change around town.
When interacting with the High Judge of Rune, the mayor has several lines of
inquiry available to them:
Asking the Judge about 'protocol' will lead him to explain that the
position of mayor confers certain rights and privileges, primary among
which is the ability to change certain basic elements of the towne. The
properties of individual rooms may be toggled, but each change will make
the town less familiar to the town council, and as such the Mayor may not
change things too much. Each property has a degree of newness associated
with it, representing how acceptable it is; making a room reinforced
against earthquakes would represent a small change, whereas making a room
no-regen would represent a big change.
Asking the Judge about 'room qualities' will lead him to list the room
qualities that can be changed by the Mayor, along with how much of a
change they represent.
In order to change a room's qualities, the Mayor must be wearing the Rune
Mayor's official top hat of office, and say, "I, Mayor so-and-so, do
formally declare this room to be, and then the desired property to be
changed." For example, if Sylvaer were elected Mayor of Rune, she would
say, "I, Mayor Sylvaer, do formally declare this room to be reinformced.",
and then, until she or a future mayor reverted it, that room would be
immune to earthquakes.
The mayor and all adventurers may ask the Judge about 'what policies
various administrations have enacted', and the Judge will list which
Mayors have changed the Towne of Rune and how, as well as how much more
the current mayor can change things before having to revert room
qualities and undoing changes.
The Mayor may revert a change that either the current or a previous
administration has enacted, and will regain the trust of the council in doing
so, permitting them to change more later. Both the council's trust and all
mayor-enacted changes persist across time and regime changes, and all changes
to the town are permanent until changed by a Mayor. As such, future mayoral
candidates and incumbent mayors can be judged and differentiated by their
willingness to listen to their constituents' wishes for change or
preservation, as well as their willingness to uphold campaign promises.
mayoral elections - the process of electing a citizen adventurer to mayor.
DESCRIPTION
Elections deciding who will become the Mayor of Rune will take place for the
Alyrian 4-day period encompassing the 12-15th of the months of January, May
and September. Elections are held in The Council Chamber in Rune Town Hall,
off of Rowan Road. Election officials ensure that elections are held fairly
and that only citizens of Rune may vote. To become a citizen of Rune, one
must be a property-holder in Rune, and demonstrate that they are active
homeowners in the area. Once they have proved this to the satisfaction of
the election officials, voting is as simple as using the voting booth for
the citizen of your choice. Mayoral candidates do not have to be citizens of
Rune to be voted for or win. Citizens may only vote once, and homeowners
switching their citizenship from another town on the day of the election may
not vote in it.
Lord Agrippa is very apprehensive about testing out this new-fangled
'democracy' thing, and is wary about anything that could confuse the results;
as such, election fraud is taken very seriously, and the utmost scrutiny is
applied to make sure that alternates are not used to tamper with results.
At 11:59pm on the last day, the 15th, votes are tallied by election imps and
their impartial supervisors, and a winner is announced. In the event of two
or more candidates tying with the same number of votes, one winner be will be
chosen at random from among the tying candidates. The election officials will
take down the election booth, and the mayor may go acquaint themselves with
the High Judge of Rune, who serves as mayoral advisor.
The Mayor of Rune is the only person authorized to wear the Rune Mayor's
official top hat of office, with which they may affect change around town.
When interacting with the High Judge of Rune, the mayor has several lines of
inquiry available to them:
Asking the Judge about 'protocol' will lead him to explain that the
position of mayor confers certain rights and privileges, primary among
which is the ability to change certain basic elements of the towne. The
properties of individual rooms may be toggled, but each change will make
the town less familiar to the town council, and as such the Mayor may not
change things too much. Each property has a degree of newness associated
with it, representing how acceptable it is; making a room reinforced
against earthquakes would represent a small change, whereas making a room
no-regen would represent a big change.
Asking the Judge about 'room qualities' will lead him to list the room
qualities that can be changed by the Mayor, along with how much of a
change they represent.
In order to change a room's qualities, the Mayor must be wearing the Rune
Mayor's official top hat of office, and say, "I, Mayor so-and-so, do
formally declare this room to be, and then the desired property to be
changed." For example, if Sylvaer were elected Mayor of Rune, she would
say, "I, Mayor Sylvaer, do formally declare this room to be reinformced.",
and then, until she or a future mayor reverted it, that room would be
immune to earthquakes.
The mayor and all adventurers may ask the Judge about 'what policies
various administrations have enacted', and the Judge will list which
Mayors have changed the Towne of Rune and how, as well as how much more
the current mayor can change things before having to revert room
qualities and undoing changes.
The Mayor may revert a change that either the current or a previous
administration has enacted, and will regain the trust of the council in doing
so, permitting them to change more later. Both the council's trust and all
mayor-enacted changes persist across time and regime changes, and all changes
to the town are permanent until changed by a Mayor. As such, future mayoral
candidates and incumbent mayors can be judged and differentiated by their
willingness to listen to their constituents' wishes for change or
preservation, as well as their willingness to uphold campaign promises.
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