Help System
DRUID
Druids are clerics who have an intimate bond with the natural world.
When magic was still young, a group of Gray Wizards emerged from among the
black and white magicians, wanting to remain neutral in the conflict
between good and evil. After discovering that their views did not fit
into society, they withdrew into the secluded forests of Alyria.
Calling themselves Druids, these secluded mages are dedicated to
understanding the universe, and seek knowledge wherever they go. Using
the life energy found on the physical plane, Druids are able to invoke or
evoke elemental powers from the ethereal plane, producing a wide variety
of unique effects. Druids also have heightened perception which allows
them to scan far along the horizon, and are able to identify even the most
obscure items. They prefer fighting with flails, but can also wield
daggers, hooks, maces, or nunchaku.
Little is known about the organizations of the Druids, since they are
generally not a part of society. The fabled Ivory Tower is said to be
their true home, although only a few people have claimed to encounter them
there. Some young Druids choose to travel the world in order to protect
the environment, and they often begin their journeys in the city of
Xaventry, since there is a high concentration of life energy there.
A Druid's primary attribute is KNOWLEDGE.
The following races may choose Druid:
Human Elf Half-elf Dwarf Gnome Halfling
Sidhe Sahuagin
When magic was still young, a group of Gray Wizards emerged from among the
black and white magicians, wanting to remain neutral in the conflict
between good and evil. After discovering that their views did not fit
into society, they withdrew into the secluded forests of Alyria.
Calling themselves Druids, these secluded mages are dedicated to
understanding the universe, and seek knowledge wherever they go. Using
the life energy found on the physical plane, Druids are able to invoke or
evoke elemental powers from the ethereal plane, producing a wide variety
of unique effects. Druids also have heightened perception which allows
them to scan far along the horizon, and are able to identify even the most
obscure items. They prefer fighting with flails, but can also wield
daggers, hooks, maces, or nunchaku.
Little is known about the organizations of the Druids, since they are
generally not a part of society. The fabled Ivory Tower is said to be
their true home, although only a few people have claimed to encounter them
there. Some young Druids choose to travel the world in order to protect
the environment, and they often begin their journeys in the city of
Xaventry, since there is a high concentration of life energy there.
A Druid's primary attribute is KNOWLEDGE.
The following races may choose Druid:
Human Elf Half-elf Dwarf Gnome Halfling
Sidhe Sahuagin
Comments
(3)
Powerful clerics the druids gain protection from the various elements. the only class able to invoke tha aide of water to quench a firy attack,a trained druid is difficult to harm through elemental magic. Earth invocation is a powerful healing spell while magma invocation is the only method of castinf fireshield without an object. however unlike thier more common counter parts the priests and Shamans of Alyria, druids are incapable of healing the blind forcing characters to reply on either a paladin's training or monk's expertieze to defend against blindness.
You must be logged in to post a comment. Please register if you do not have an account yet.


Help Entry




