Help System
DETECT MAGIC
Divination School Target: Self Complexity Rating: 0% Beginner Classes Allowed: Wizard, Ranger, Monk Spell Point Requirements: Casting this spell will take at least 15 sp and at most 50 sp.
NAME
detect magic - allows the caster to sense magical energy
SYNOPSIS
cast 'detect magic'
DESCRIPTION
This spell allows the caster to sense objects and other structures that
have been the targets of enchantments. If an object is magical, it will
seem to be surrounded by a very dim blue aura.
This spell also allows the caster to see what "saving throw" resistances
are in effect on his person, as well as other special modifiers are
active, through use of the AFFECTS command.
SEE ALSO
Affects, Saving Throws
detect magic - allows the caster to sense magical energy
SYNOPSIS
cast 'detect magic'
DESCRIPTION
This spell allows the caster to sense objects and other structures that
have been the targets of enchantments. If an object is magical, it will
seem to be surrounded by a very dim blue aura.
This spell also allows the caster to see what "saving throw" resistances
are in effect on his person, as well as other special modifiers are
active, through use of the AFFECTS command.
SEE ALSO
Affects, Saving Throws
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