Help System
CLANS
NAME
clan - view clan information, use clan commands and functions
SYNOPSIS
clan
clan list [<#>]
clan information [<#>]
clan who <player name>
clan request <clan name>
clan where
clan motd
clan rules
clan deposit <'gold' or 'gemstones'> <amount or 'all'>
clan withdraw <'gold' or 'gemstones'> <amount> <reason>
clan transfer <clan name or #> <'gold' or 'gemstones'> <amount> <reason>
clan talk <message>
clan gohall ['checkzone' or 'crosszone']
clan security <'list' or 'set'> [<member name or security flag>] [<security
flag> ...]
clan quit
clan balance
clan addmember <name>
clan delmember <name>
clan set
clan log
clan chatlog
clan tax
DESCRIPTION
Clans consist of eight basic organizations: Guilds, Orders, Cults, Tribes,
Covens, Courts, Circles, and Lodges. They all consist of members with a cause
which they believe in, although the cause of each is different and sometimes
difficult to understand. Whatever your beliefs, thoughts or devotions are,
there is most likely a particular clan to which you can relate.
There is a clan designed to help novice characters assimilate into the world
of Alyria known as the Novice Clan. For more information on this clan see
HELP NOVICE.
You must have at least 45 total levels to join a clan other than the novice
clan.
Guilds
These organizations consist of members with a similar hobby, enjoyment,
class, or other distinctive features. They have a common bond, and therefore
strongly believe in teamwork and cooperation. Guilds are generally led by a
respected member of the field or class, although most are run like a
democracy, with all members of the guild having a say in decisions.
(Rankings: Grandmaster/Grandmistress, Master/Mistress, Adept, Expert,
Journeyman, and Apprentice)
Orders
Orders, also known as fraternities or brotherhoods, are associations of holy
or good-spirited people. Some orders choose to fight, specifically against
the forces of evil found in cults, while others don't believe in aggression
and violence as an answer to conflict. The members of orders believe that it
is their duty to defeat the forces of darkness found throughout Alyria, so
that the land may survive in peace. (Rankings: High Priest/High Priestess,
Patriarch/Matriarch, Apostle, Judicator, Loyal Devotee, and Acolyte)
Cults
Cults consist of members who have vowed their souls to the evil of the world,
although some people believe they have no souls at all. They have devoted
their lives in service of an evil source not fully understood by those
outside each individual cult. Although they have different motives and
reasons for raising the darkness, they have a common unity against Orders and
to a lesser extent, the Guilds. Cults most often believe in violence as a
solution, though a few may not. (Rankings: Warlord, Avatar, Templar,
Avenger, Justicar, and Squire)
Tribes
Tribes are tight-knit groups of people, consisting mainly of friends.
Although not totally civilized, they enjoy doing things together, and depend
on each other for survival. Though each member may have different beliefs or
devotions, they spend the majority of their time helping each other. Tribes
usually make their decisions through a Tribal Council, led by the Chief.
Their reliance on violence or belief in non-aggression usually rests in the
hands of the Tribal Chief. (Rankings: Chieftan, Elder, Subordinate, Aide,
Servant, and Slave)
Covens
These organizations consist of practitioners of witchcraft, also known as
folk magic. They are led by either a High Priest or Priestess. They revere
the equality, balance, and harmony of the universe in relation to personal
balance, as well as supernatural forces. Covens meet regularly to utilize
personal power in conjunction with the energies of their surroundings.
Witches practice magick, the process of rousing or building up natural
energy, giving it purpose, and releasing it. Many followers of this lifestyle
focus on different forms of occult divination, ranging from astrology and
numerology to rune magick. This unique organization believes in equality of
its members, therefore consisting of only three divisions among its members:
The Priest/ess, witches, and warlocks, those who may have betrayed the craft
or community gossips. (Rankings: High Priest/Priestess, Elder, Magus, Adept,
Neophyte, Apprentice)
Courts
Courts are a collection of members who work to serve each other for the good
of the group as a whole. They often look out mainly for their own good,
although many courts form strong alliances. They follow a distinct
stratification in class level, with each lower level reporting to the one
above it. The leader and governor of a court is a King, who has Princes that
report directly to him. They make their livings in a feudal society. Unity
among courts is often very strong due to strong allegiances and homage.
(Rankings: King/Queen, Prince/Princess, Duke/Duchess, Baron/Baroness,
Count/Countess, and Courtier)
Circles
Circles are made up of wizards, a magician or person endowed with secret
knowledge or power. These wizards interfere with the usual course of physical
nature by mysterious actions. The knowledge of these actions comes from a
secret communication with what the wizards believe to be the underlying force
of Alyria. However, there is much disagreement about the exact "force",
causing much asperity between circles, mainly into two opposing forces:
followers of "white magic", who use their knowledge to aid civilization, and
those of "black magic", who concentrate their power for the forces of
darkness. (Rankings: High Wizard, Wizard, Sorcerer/Sorceress, Magus,
Enchanter/Enchantress and Neophyte)
Lodges
Lodges are extremely secret organizations of people who are in conflict with
many adversaries, thus feeling the need to stay as hidden from the public eye
as possible. It is rumored that these societies exemplify despotism, although
many believe they are a prime example of anarchy and chaos. Lodges are most
likely formed in opposition to a socially accepted and unchallenged aspect of
some regard. Existing in utmost secrecy and mysteriousness, each lodge's
existence was based on individual discrepancies with society in the aim of
changing and correcting these aspects. (Rankings: Magister/Magistra,
Adeptus Major, Adeptus Minor, Philosophus, Practicus, Theoricus, Zelator
and Initiate)
CREATING A CLAN
To create a clan, the new clan leader must gather 40,000,000 in gold
and request a clan from a Master of Clans, located in most major cities.
The gold fee is nonrefundable. The leader must also have 120 total levels
or greater.
Once the clan has been requested, 15,000 clan gemstones must be
recovered from the Proving Grounds and deposited with a Master of Clans.
Once at least 15,000 clan gemstones are deposited, the clan will become
active. The clan has three real-time months from when the clan is
requested to gather the gemstones. If the gemstones are not gathered
in this three-month period, the clan will be removed and the initial
gold fee will be forfeited.
CLAN TAXES
In order to keep the clan alive once it has been created and activated,
the clan must pay a monthly clan tax, collected every thirty days
(real life). The tax is currently 15 clan gemstones per member slot
of the clan, per month. This tax is charged whether or not the member
slot is filled. The first ten slots of the clan are considered "free"
and do not cost any clan tax.
Clans that have toggled their PKILL flag (making their members available
to attack/be attacked by members of other clans with the PKILL flag)
will receive a 25% monthly reduction in their clan taxes. Clans must
have at least eight members at the time they are taxed in order to
receive this deduction.
Taxes are cumulative; therefore if the clan has missed paying taxes
for one month, they will need to pay double the amount in order to get
caught up. If the clan has not paid its taxes in at least three months,
it will be automatically removed and dismantled. All members of the
clan will be free to join other clans.
Estimated maximum clan taxes per month for the following clan sizes
are as follows:
Clan Type Number of Members Monthly Tax
A 28 270 clan gemstones
B 31 315 clan gemstones
C 34 360 clan gemstones
D 37 405 clan gemstones
E 40 450 clan gemstones
F 46 540 clan gemstones
G 52 630 clan gemstones
CLAN OWNERS
In addition to having a "Clan Leader" position of authority in the clan,
there is also the additional position of "Clan Owner". The clan owner
is set automatically based on whoever requests a specific clan. Owners
of a clan cannot be removed by clan commands.
Clans must have at least one owner. If a clan has no owner set, the clan will
be deleted.
Owners must be sure to not add other players as owners unless they are one
hundred percent sure that they have the clan's goals in mind, and remember
that ownership is a status of equality; any given owner is much owner as any
other one. It is very difficult to remove owners, and as such, adding them
is not an action to take lightly. It is suggested that owner positions be
kept to the original owners and do not add people to the owner position as a
means of promotion within the clan. Multiple owners are each considered to
share ownership of the Clan equally, regardless of who originally paid for
what, or who got the most clan gemstones, etc.
Changes to a clan's ownership follow these procedures:
1. An owner may only be removed at their own request.
2. Adding a new clan owner requires a unanimous approval by existing owners.
ALLIANCES
Multiple clans together can form Alliances. See CLAN ALLIANCES for more
information.
CLAN-OWNED SHOPS
Clans may lease a shop from vendors and manage it. The profit from the
shop is deposited into the clan's bank account. Clan members can be
selected to manage the shop through use of the SHOPTENDER and SHOPSTOCKER
clan security flags. See HELP VENDOR and the security flag definitions
that follow for more information.
SUB-COMMANDS
The following commands may be used by anyone, regardless of membership
in a clan:
LIST [<#>] - lists the current clans and brief information about each.
Specifying a clan number displays more information about
that specific clan.
INFO [<#>] - lists public information about that clan. If no number
is specified, your current clan information will be
displayed.
WHO <player name> - Displays which clan to which a specific character
belongs, as well as their most current join date.
REQUEST <clan name> - requests a clan from the Master of Clans. You
must have at least 40,000,000 in gold to request the clan. Once you
request the clan, you will have a period of time during which you must
gather at least 15,000 clan gemstones and deposit them with a Clan
Master to ACTIVATE the clan. See CREATING A CLAN described previously
for additional information on clan requesting.
The name of a clan is its identity. Once a clan is requested, there is
a 'window' period of three days in which time the clan can be renamed
if for some reason the player who requested it changes his mind. After
that period, the clan cannot be renamed - even if it is under new
management - for any reason.
The following commands may only be used by clan members:
MOTD - displays the message of the day for the clan. This is set
by one of the clan leaders.
RULES - displays the rules for the clan. These are set by one of
the clan leaders.
TALK <message> - sends a message over the clantalk channel. This
full command may also be abbreviated to CT.
GOHALL - transports the clan member to their clan hall (if one
exists).
CLAN GOHALL CROSSZONE will allow you to recall cross-zone
if you have the member permission to do so.
To transport the member CROSS-ZONE, the member must have
the appropriate security flag set. There is a small clan
gemstone fee to recall across zones, but no charge other
than normal exhaustion if the person is in the same zone
as the clan hall. Cross-zone is considered a distance
greater than 750 rooms from the entrance of the clan hall,
or if the person is transporting across planes or to the
Great Alyrian Underground.
CLAN GOHALL CHECKZONE will check to see if you are
considered within normal GOHALL range of your clan hall
or not, without actually sending you there.
Worldgate locations have been known to provide power
boosts to the magic used for CLAN GOHALL.
QUIT - removes you from the clan. This command only works at a
Master of Clans. When you quit in this manner, you will
have to wait awhile before you will be allowed to join
another clan (this is to discourage clan hopping).
BALANCE - displays the current amount of gemstones and gold in the
clan's accounts.
DEPOSIT <'gold' or gemstones'> <amount or 'all'> - deposits the
specified amount of clan gemstones or gold into your clan
accounts.
WITHDRAW <'gold' or gemstones'> <amount> <reason> - withdraws the
specified amount of clan gemstones or gold from your clan
accounts. Withdrawing gold or clan gemstones will incur a small
withdrawal fee to cover the expenses of the Clan Master.
TRANSFER <clan name> <'gold' or 'gemstones'> <amount> <reason> -
transfers <amount> of clan gemstones or gold into the requested
clan's accounts, with reason <reason>. Transferring gold will
incur a small transaction fee to cover the expenses of the Clan
Master.
ADDMEMBER <player name> - adds a new member to the clan. The player must be
in the current room at a Master of Clans.
DELMEMBER <player name> - removes a member from the clan. The player does
not have to be online, but the clan leader must be
at the Master of Clans.
LOG [<message>] - Displays the clan log. The clan log keeps a record
of the past two weeks' clan activity. Log items older
than two weeks are automatically purged. Logs cannot
grow beyond 500 lines. The log command may also be
used to record manually-added information.
CHATLOG [<message>] - Displays the clan chatlog. The clan chatlog keeps
a record of the past months' clan chat activity. Log
items than one month are automatically purged. Logs
cannot grow beyond 500 lines. The chatlog command may
also be used to record manually-added information.
SECURITY <'list' or 'set'> [<member name or security flag>] [<security flag> ...]
Sets the security for a clan member. These settings are set automatically
by using the RANK command, but may be modified by hand.
CLAN SECURITY LIST - will display a list of the security
settings for that particular clan member.
CLAN SECURITY LIST - will display a list of the clan
members who have the specified security flag.
CLAN SECURITY LIST <security flag name> - by itself displays a list of
clan members and their associated security settings.
CLAN SECURITY SET <member name> <security flag ...> - toggles the
security flag(s) for that particular member. If 'none' is specified
as a security flag, the security settings for that member will be
cleared.
You cannot change your own security settings unless you are a clan owner,
and you cannot set security settings on others that you yourself don't
have (unless you are a clan owner).
Available security settings are:
setinfo - Give the clan member the ability to set the clan
information.
setmotd - Give the clan member the ability to set the clan
MOTD.
setrules - Give the clan member the ability to set the clan
rules.
setpkill - Give the clan member the ability to set the clan
Player Killing status.
addmember - Give the clan member the ability to add new members
to the clan.
delmember - Give the clan member the ability to remove members
from the clan.
gohall - Give the clan member the ability to use clan hall
recalling (if available).
extended-gohall - Give the clan member the ability to use
cross-zone clan hall recalling (if available).
balance - Give the clan member the ability to view the clan
balance of gold and gemstones.
transfer - Give the clan member the ability to transfer clan
gemstones or gold to another clan.
deposit - Give the clan member the ability to deposit gemstones
or gold into the clan account.
withdraw - Give the clan member the ability to withdraw gold or
gemstones from the clan account.
clantalk - Give the clan member the ability to use the clantalk
command.
alliancetalk - Give the clan member the ability to use the
alliancetalk command (if your clan is in an alliance).
security - Give the clan member the ability to modify security
settings for all clan members.
seturl - Give the clan member the ability to modify the clan
URL.
setmotto - Give the clan member the ability to modify the clan
motto.
settitle - Give the clan member the ability to modify the clan
title.
setannouncement - Give the clan member the ability to modify the
clan announcement.
tax-deposit - Give the clan member the ability to make the monthly
tax deposit.
content-filter - Give the clan member the ability to turn the clan
channel content or color filter ON or OFF.
log - Give the clan member the ability to review and add to the
clan log.
chatlog - Give the clan member the ability to review and add to
the clan chatlog.
settype - Give the clan member the ability to set the TYPE of the
clan.
setrank - Give the clan member the ability to set the rank of a
member of the clan.
alliance - Give the clan member the ability to access ALLIANCE
commands.
shoptender - Give the clan member the ability to lease and manage
a shop for the clan. Shoptenders have full access to all vendor
commands related to the clan shop. See HELP VENDOR for
information on managing shops.
shopstocker - Give the clan member the ability to stock the clan's
shop, e.g., use the VENDOR STOCK command. This flag only grants access
to that vendor command. See HELP VENDOR for information on managing
shops.
SET <setting> <value> - lets you change your clan's settings.
Possible settings are:
rank [<player name>] [<rank #>] - Typing CLAN SET RANK by itself
will display the possible ranks for your clan. The command
may also be used to set a specific clan member's rank. Possible
ranks depend on your clan type (see previous list for rank titles).
type <clan type> - Sets your clan's type. Type must be order,
cult, guild, circle, coven, court, tribe, or lodge. Once set,
this may only be changed during a clan upgrade for a fee of 5,000
clan gemstones.
honorifics - Toggles the display of honorifics for all clan
members. This information is displayed to other players when they
LOOK and perform other public actions.
info - Sets the information visible using the CLAN INFORMATION command.
This information is publicly available and must follow the
channel rules.
motd - Sets the information visible via the CLAN MOTD command.
This information is viewable by members only.
rules - Sets the information visible via the CLAN RULES command.
This information is viewable by members only.
title <new title> - Sets the title displayed for your clan on the
WHO list. Each title change will cost your clan 100 clan
gemstones. Use "none" if you wish to clear the current title.
announcement <new announcement> - Sets the announcement displayed
when a member of your clan logs into the game. Use "none" as the
announcement if you wish to clear a current announcement.
motto - Sets your clan motto. This is visible using the CLAN
INFO command and must conform to channel rules. Each clan motto
change will cost your clan 100 clan gemstones.
url - Sets your clan url. This is visible using the CLAN INFO
command and must conform to the channel rules, as well as be
a valid, working URL. This URL cannot link to any sites that
contain content that would violate the channel rules. Each clan
url change will cost your clan 100 clan gemstones.
pkill - toggles the clan as a PLAYER KILLING clan. Once this flag
has been set, it will cost 1,000 clan gemstones to turn the
player killing flag off. Initially, clans are not player
killing.
filter - turns clan channel filtering on. Basically this means
that your clan channel will be subject to the same obscenity
catching that are used on the system channels.
color - turns clan channel color filtering on, which means color
codes cannot be used on the clan channel.
SEE ALSO
Novice, Alliances, Class, Multiclass, Proving Grounds, Clanhalls, Clantalk, Vendor, Clan Merger
clan - view clan information, use clan commands and functions
SYNOPSIS
clan
clan list [<#>]
clan information [<#>]
clan who <player name>
clan request <clan name>
clan where
clan motd
clan rules
clan deposit <'gold' or 'gemstones'> <amount or 'all'>
clan withdraw <'gold' or 'gemstones'> <amount> <reason>
clan transfer <clan name or #> <'gold' or 'gemstones'> <amount> <reason>
clan talk <message>
clan gohall ['checkzone' or 'crosszone']
clan security <'list' or 'set'> [<member name or security flag>] [<security
flag> ...]
clan quit
clan balance
clan addmember <name>
clan delmember <name>
clan set
clan log
clan chatlog
clan tax
DESCRIPTION
Clans consist of eight basic organizations: Guilds, Orders, Cults, Tribes,
Covens, Courts, Circles, and Lodges. They all consist of members with a cause
which they believe in, although the cause of each is different and sometimes
difficult to understand. Whatever your beliefs, thoughts or devotions are,
there is most likely a particular clan to which you can relate.
There is a clan designed to help novice characters assimilate into the world
of Alyria known as the Novice Clan. For more information on this clan see
HELP NOVICE.
You must have at least 45 total levels to join a clan other than the novice
clan.
Guilds
These organizations consist of members with a similar hobby, enjoyment,
class, or other distinctive features. They have a common bond, and therefore
strongly believe in teamwork and cooperation. Guilds are generally led by a
respected member of the field or class, although most are run like a
democracy, with all members of the guild having a say in decisions.
(Rankings: Grandmaster/Grandmistress, Master/Mistress, Adept, Expert,
Journeyman, and Apprentice)
Orders
Orders, also known as fraternities or brotherhoods, are associations of holy
or good-spirited people. Some orders choose to fight, specifically against
the forces of evil found in cults, while others don't believe in aggression
and violence as an answer to conflict. The members of orders believe that it
is their duty to defeat the forces of darkness found throughout Alyria, so
that the land may survive in peace. (Rankings: High Priest/High Priestess,
Patriarch/Matriarch, Apostle, Judicator, Loyal Devotee, and Acolyte)
Cults
Cults consist of members who have vowed their souls to the evil of the world,
although some people believe they have no souls at all. They have devoted
their lives in service of an evil source not fully understood by those
outside each individual cult. Although they have different motives and
reasons for raising the darkness, they have a common unity against Orders and
to a lesser extent, the Guilds. Cults most often believe in violence as a
solution, though a few may not. (Rankings: Warlord, Avatar, Templar,
Avenger, Justicar, and Squire)
Tribes
Tribes are tight-knit groups of people, consisting mainly of friends.
Although not totally civilized, they enjoy doing things together, and depend
on each other for survival. Though each member may have different beliefs or
devotions, they spend the majority of their time helping each other. Tribes
usually make their decisions through a Tribal Council, led by the Chief.
Their reliance on violence or belief in non-aggression usually rests in the
hands of the Tribal Chief. (Rankings: Chieftan, Elder, Subordinate, Aide,
Servant, and Slave)
Covens
These organizations consist of practitioners of witchcraft, also known as
folk magic. They are led by either a High Priest or Priestess. They revere
the equality, balance, and harmony of the universe in relation to personal
balance, as well as supernatural forces. Covens meet regularly to utilize
personal power in conjunction with the energies of their surroundings.
Witches practice magick, the process of rousing or building up natural
energy, giving it purpose, and releasing it. Many followers of this lifestyle
focus on different forms of occult divination, ranging from astrology and
numerology to rune magick. This unique organization believes in equality of
its members, therefore consisting of only three divisions among its members:
The Priest/ess, witches, and warlocks, those who may have betrayed the craft
or community gossips. (Rankings: High Priest/Priestess, Elder, Magus, Adept,
Neophyte, Apprentice)
Courts
Courts are a collection of members who work to serve each other for the good
of the group as a whole. They often look out mainly for their own good,
although many courts form strong alliances. They follow a distinct
stratification in class level, with each lower level reporting to the one
above it. The leader and governor of a court is a King, who has Princes that
report directly to him. They make their livings in a feudal society. Unity
among courts is often very strong due to strong allegiances and homage.
(Rankings: King/Queen, Prince/Princess, Duke/Duchess, Baron/Baroness,
Count/Countess, and Courtier)
Circles
Circles are made up of wizards, a magician or person endowed with secret
knowledge or power. These wizards interfere with the usual course of physical
nature by mysterious actions. The knowledge of these actions comes from a
secret communication with what the wizards believe to be the underlying force
of Alyria. However, there is much disagreement about the exact "force",
causing much asperity between circles, mainly into two opposing forces:
followers of "white magic", who use their knowledge to aid civilization, and
those of "black magic", who concentrate their power for the forces of
darkness. (Rankings: High Wizard, Wizard, Sorcerer/Sorceress, Magus,
Enchanter/Enchantress and Neophyte)
Lodges
Lodges are extremely secret organizations of people who are in conflict with
many adversaries, thus feeling the need to stay as hidden from the public eye
as possible. It is rumored that these societies exemplify despotism, although
many believe they are a prime example of anarchy and chaos. Lodges are most
likely formed in opposition to a socially accepted and unchallenged aspect of
some regard. Existing in utmost secrecy and mysteriousness, each lodge's
existence was based on individual discrepancies with society in the aim of
changing and correcting these aspects. (Rankings: Magister/Magistra,
Adeptus Major, Adeptus Minor, Philosophus, Practicus, Theoricus, Zelator
and Initiate)
CREATING A CLAN
To create a clan, the new clan leader must gather 40,000,000 in gold
and request a clan from a Master of Clans, located in most major cities.
The gold fee is nonrefundable. The leader must also have 120 total levels
or greater.
Once the clan has been requested, 15,000 clan gemstones must be
recovered from the Proving Grounds and deposited with a Master of Clans.
Once at least 15,000 clan gemstones are deposited, the clan will become
active. The clan has three real-time months from when the clan is
requested to gather the gemstones. If the gemstones are not gathered
in this three-month period, the clan will be removed and the initial
gold fee will be forfeited.
CLAN TAXES
In order to keep the clan alive once it has been created and activated,
the clan must pay a monthly clan tax, collected every thirty days
(real life). The tax is currently 15 clan gemstones per member slot
of the clan, per month. This tax is charged whether or not the member
slot is filled. The first ten slots of the clan are considered "free"
and do not cost any clan tax.
Clans that have toggled their PKILL flag (making their members available
to attack/be attacked by members of other clans with the PKILL flag)
will receive a 25% monthly reduction in their clan taxes. Clans must
have at least eight members at the time they are taxed in order to
receive this deduction.
Taxes are cumulative; therefore if the clan has missed paying taxes
for one month, they will need to pay double the amount in order to get
caught up. If the clan has not paid its taxes in at least three months,
it will be automatically removed and dismantled. All members of the
clan will be free to join other clans.
Estimated maximum clan taxes per month for the following clan sizes
are as follows:
Clan Type Number of Members Monthly Tax
A 28 270 clan gemstones
B 31 315 clan gemstones
C 34 360 clan gemstones
D 37 405 clan gemstones
E 40 450 clan gemstones
F 46 540 clan gemstones
G 52 630 clan gemstones
CLAN OWNERS
In addition to having a "Clan Leader" position of authority in the clan,
there is also the additional position of "Clan Owner". The clan owner
is set automatically based on whoever requests a specific clan. Owners
of a clan cannot be removed by clan commands.
Clans must have at least one owner. If a clan has no owner set, the clan will
be deleted.
Owners must be sure to not add other players as owners unless they are one
hundred percent sure that they have the clan's goals in mind, and remember
that ownership is a status of equality; any given owner is much owner as any
other one. It is very difficult to remove owners, and as such, adding them
is not an action to take lightly. It is suggested that owner positions be
kept to the original owners and do not add people to the owner position as a
means of promotion within the clan. Multiple owners are each considered to
share ownership of the Clan equally, regardless of who originally paid for
what, or who got the most clan gemstones, etc.
Changes to a clan's ownership follow these procedures:
1. An owner may only be removed at their own request.
2. Adding a new clan owner requires a unanimous approval by existing owners.
ALLIANCES
Multiple clans together can form Alliances. See CLAN ALLIANCES for more
information.
CLAN-OWNED SHOPS
Clans may lease a shop from vendors and manage it. The profit from the
shop is deposited into the clan's bank account. Clan members can be
selected to manage the shop through use of the SHOPTENDER and SHOPSTOCKER
clan security flags. See HELP VENDOR and the security flag definitions
that follow for more information.
SUB-COMMANDS
The following commands may be used by anyone, regardless of membership
in a clan:
LIST [<#>] - lists the current clans and brief information about each.
Specifying a clan number displays more information about
that specific clan.
INFO [<#>] - lists public information about that clan. If no number
is specified, your current clan information will be
displayed.
WHO <player name> - Displays which clan to which a specific character
belongs, as well as their most current join date.
REQUEST <clan name> - requests a clan from the Master of Clans. You
must have at least 40,000,000 in gold to request the clan. Once you
request the clan, you will have a period of time during which you must
gather at least 15,000 clan gemstones and deposit them with a Clan
Master to ACTIVATE the clan. See CREATING A CLAN described previously
for additional information on clan requesting.
The name of a clan is its identity. Once a clan is requested, there is
a 'window' period of three days in which time the clan can be renamed
if for some reason the player who requested it changes his mind. After
that period, the clan cannot be renamed - even if it is under new
management - for any reason.
The following commands may only be used by clan members:
MOTD - displays the message of the day for the clan. This is set
by one of the clan leaders.
RULES - displays the rules for the clan. These are set by one of
the clan leaders.
TALK <message> - sends a message over the clantalk channel. This
full command may also be abbreviated to CT.
GOHALL - transports the clan member to their clan hall (if one
exists).
CLAN GOHALL CROSSZONE will allow you to recall cross-zone
if you have the member permission to do so.
To transport the member CROSS-ZONE, the member must have
the appropriate security flag set. There is a small clan
gemstone fee to recall across zones, but no charge other
than normal exhaustion if the person is in the same zone
as the clan hall. Cross-zone is considered a distance
greater than 750 rooms from the entrance of the clan hall,
or if the person is transporting across planes or to the
Great Alyrian Underground.
CLAN GOHALL CHECKZONE will check to see if you are
considered within normal GOHALL range of your clan hall
or not, without actually sending you there.
Worldgate locations have been known to provide power
boosts to the magic used for CLAN GOHALL.
QUIT - removes you from the clan. This command only works at a
Master of Clans. When you quit in this manner, you will
have to wait awhile before you will be allowed to join
another clan (this is to discourage clan hopping).
BALANCE - displays the current amount of gemstones and gold in the
clan's accounts.
DEPOSIT <'gold' or gemstones'> <amount or 'all'> - deposits the
specified amount of clan gemstones or gold into your clan
accounts.
WITHDRAW <'gold' or gemstones'> <amount> <reason> - withdraws the
specified amount of clan gemstones or gold from your clan
accounts. Withdrawing gold or clan gemstones will incur a small
withdrawal fee to cover the expenses of the Clan Master.
TRANSFER <clan name> <'gold' or 'gemstones'> <amount> <reason> -
transfers <amount> of clan gemstones or gold into the requested
clan's accounts, with reason <reason>. Transferring gold will
incur a small transaction fee to cover the expenses of the Clan
Master.
ADDMEMBER <player name> - adds a new member to the clan. The player must be
in the current room at a Master of Clans.
DELMEMBER <player name> - removes a member from the clan. The player does
not have to be online, but the clan leader must be
at the Master of Clans.
LOG [<message>] - Displays the clan log. The clan log keeps a record
of the past two weeks' clan activity. Log items older
than two weeks are automatically purged. Logs cannot
grow beyond 500 lines. The log command may also be
used to record manually-added information.
CHATLOG [<message>] - Displays the clan chatlog. The clan chatlog keeps
a record of the past months' clan chat activity. Log
items than one month are automatically purged. Logs
cannot grow beyond 500 lines. The chatlog command may
also be used to record manually-added information.
SECURITY <'list' or 'set'> [<member name or security flag>] [<security flag> ...]
Sets the security for a clan member. These settings are set automatically
by using the RANK command, but may be modified by hand.
CLAN SECURITY LIST - will display a list of the security
settings for that particular clan member.
CLAN SECURITY LIST - will display a list of the clan
members who have the specified security flag.
CLAN SECURITY LIST <security flag name> - by itself displays a list of
clan members and their associated security settings.
CLAN SECURITY SET <member name> <security flag ...> - toggles the
security flag(s) for that particular member. If 'none' is specified
as a security flag, the security settings for that member will be
cleared.
You cannot change your own security settings unless you are a clan owner,
and you cannot set security settings on others that you yourself don't
have (unless you are a clan owner).
Available security settings are:
setinfo - Give the clan member the ability to set the clan
information.
setmotd - Give the clan member the ability to set the clan
MOTD.
setrules - Give the clan member the ability to set the clan
rules.
setpkill - Give the clan member the ability to set the clan
Player Killing status.
addmember - Give the clan member the ability to add new members
to the clan.
delmember - Give the clan member the ability to remove members
from the clan.
gohall - Give the clan member the ability to use clan hall
recalling (if available).
extended-gohall - Give the clan member the ability to use
cross-zone clan hall recalling (if available).
balance - Give the clan member the ability to view the clan
balance of gold and gemstones.
transfer - Give the clan member the ability to transfer clan
gemstones or gold to another clan.
deposit - Give the clan member the ability to deposit gemstones
or gold into the clan account.
withdraw - Give the clan member the ability to withdraw gold or
gemstones from the clan account.
clantalk - Give the clan member the ability to use the clantalk
command.
alliancetalk - Give the clan member the ability to use the
alliancetalk command (if your clan is in an alliance).
security - Give the clan member the ability to modify security
settings for all clan members.
seturl - Give the clan member the ability to modify the clan
URL.
setmotto - Give the clan member the ability to modify the clan
motto.
settitle - Give the clan member the ability to modify the clan
title.
setannouncement - Give the clan member the ability to modify the
clan announcement.
tax-deposit - Give the clan member the ability to make the monthly
tax deposit.
content-filter - Give the clan member the ability to turn the clan
channel content or color filter ON or OFF.
log - Give the clan member the ability to review and add to the
clan log.
chatlog - Give the clan member the ability to review and add to
the clan chatlog.
settype - Give the clan member the ability to set the TYPE of the
clan.
setrank - Give the clan member the ability to set the rank of a
member of the clan.
alliance - Give the clan member the ability to access ALLIANCE
commands.
shoptender - Give the clan member the ability to lease and manage
a shop for the clan. Shoptenders have full access to all vendor
commands related to the clan shop. See HELP VENDOR for
information on managing shops.
shopstocker - Give the clan member the ability to stock the clan's
shop, e.g., use the VENDOR STOCK command. This flag only grants access
to that vendor command. See HELP VENDOR for information on managing
shops.
SET <setting> <value> - lets you change your clan's settings.
Possible settings are:
rank [<player name>] [<rank #>] - Typing CLAN SET RANK by itself
will display the possible ranks for your clan. The command
may also be used to set a specific clan member's rank. Possible
ranks depend on your clan type (see previous list for rank titles).
type <clan type> - Sets your clan's type. Type must be order,
cult, guild, circle, coven, court, tribe, or lodge. Once set,
this may only be changed during a clan upgrade for a fee of 5,000
clan gemstones.
honorifics - Toggles the display of honorifics for all clan
members. This information is displayed to other players when they
LOOK and perform other public actions.
info - Sets the information visible using the CLAN INFORMATION command.
This information is publicly available and must follow the
channel rules.
motd - Sets the information visible via the CLAN MOTD command.
This information is viewable by members only.
rules - Sets the information visible via the CLAN RULES command.
This information is viewable by members only.
title <new title> - Sets the title displayed for your clan on the
WHO list. Each title change will cost your clan 100 clan
gemstones. Use "none" if you wish to clear the current title.
announcement <new announcement> - Sets the announcement displayed
when a member of your clan logs into the game. Use "none" as the
announcement if you wish to clear a current announcement.
motto - Sets your clan motto. This is visible using the CLAN
INFO command and must conform to channel rules. Each clan motto
change will cost your clan 100 clan gemstones.
url - Sets your clan url. This is visible using the CLAN INFO
command and must conform to the channel rules, as well as be
a valid, working URL. This URL cannot link to any sites that
contain content that would violate the channel rules. Each clan
url change will cost your clan 100 clan gemstones.
pkill - toggles the clan as a PLAYER KILLING clan. Once this flag
has been set, it will cost 1,000 clan gemstones to turn the
player killing flag off. Initially, clans are not player
killing.
filter - turns clan channel filtering on. Basically this means
that your clan channel will be subject to the same obscenity
catching that are used on the system channels.
color - turns clan channel color filtering on, which means color
codes cannot be used on the clan channel.
SEE ALSO
Novice, Alliances, Class, Multiclass, Proving Grounds, Clanhalls, Clantalk, Vendor, Clan Merger
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