Help System
CLAN ALLIANCES
NAME
alliances - view alliance information, use alliance commands and functions
SYNOPSIS
alliance
alliance list [<#>]
alliance ?
alliance info [<#>]
alliance who <clan name or #>
alliance create <alliance name>
alliance where [<alliance #>]
alliance motd
alliance rules
alliance talk <clan # or message>
alliance quit
alliance invite <clan name or #>
alliance kick <clan name or #>
alliance security <'list' or 'set'> [<alliance name/# or security flag>] [<security flag> ...]
alliance set <setting> <arguments>
alliance declare <'war' or 'peace'> <alliance name or #>
DESCRIPTION
Alliances consist of groups of clans that have come together for a common
purpose, or set of goals. While the clans that comprise the Alliance may not
always see eye to eye, they are able to work together well enough as a unit
that they are not constantly bickering or fighting with each other.
It is beneficial for clans to form Alliances for several reasons; one, there
is strength in numbers. Whereas one clan may dominate and its members may have
members of another clan on the run, if the other clan were to join together
with an Alliance, the Alliance working together could overpower the now out-
matched clan.
Secondly, Alliance clans get to share a communication channel with each other
that enables them to have access to a broader set of information than a single
clan may be able to provide. This also increases the social aspect behind
Alliances, and enables one to feel a stronger bond of unity with your fellow
Alliance members.
Alliances may also declare war or peace intentions with other Alliances.
This is mainly a role-playing and social part of the Alliance system at this
time, but future expansion is planned to increase enforced game aspects
depending on who you are at war or at peace with.
To create an Alliance, a clan must gather 5,000 clan gemstones and create
the Alliance in the presence of a Master of Clans, located in most major
cities. The clan gemstone fee is nonrefundable.
To join an existing Alliance, you must be invited by a member clan of that
Alliance and have an open invitation. The Master of Clans requires a
1,000 clan gemstone fee to register new Alliance members.
ALLIANCE OWNERS
The clan that creates the Alliance is the Alliance owner. If this clan ever
leaves the Alliance, the Alliance will be immediately disbanded. If the
Alliance ever has no member clans in it, the Alliance will be disbanded.
The Alliance Owner can grant security settings allowing or disallowing
member clans control over certain aspects of the Alliance, such as
inviting and kicking out clans, declaring war or peace, or using the
Alliance talk channel. Alliance Owners are protected from having their
security settings removed by others and essentially have the final say
in the Alliance. There can only be one Owner Clan per Alliance.
ALLIANCE COMMANDS
The following commands may be used by anyone, regardless of membership
in an Alliance. They must be preceeded by the ALLIANCE command (for
example, ALLIANCE LIST or ALLIANCE MOTD).
LIST [<#> or <alliance name>] - lists all current Alliances and brief
information about each. Listing a specific Alliance provides
a list of that Alliance's members and ranking status.
INFO [<#> or <alliance name>] - lists public information about that Alliance.
If no name or number is specified, your current Alliance information
will be displayed.
WHO <clan name or #> - Displays to which Alliance a specific Clan belongs
as well as the date they joined the Alliance.
CREATE <alliance name> - requests an Alliance to be formed from the Master
of Clans. Your clan must have at least 5,000 clan gemstones in order to
create an Alliance. You must also be an Owner of your clan.
The name of an Alliance is its identity. Once an Alliance is requested,
there is a 'window' period of three days in which time the Alliance can be
renamed if for some reason the Alliance who requested it changes their minds.
after that period, the Alliance cannot be renamed - even if it is under new
management - for any reason, so please do not ask.
When an Alliance is created, it has approximately 14 days to add at least
one member. If the Alliance ever again ends up with a single member, it
will have approximately 14 days to add at least one member, lest the
Alliance be dissolved.
The following commands may only be used by Alliance members, assuming they
have the proper security settings (ALLIANCE SET SECURITY).
MOTD - displays the message of the day for the Alliance.
RULES - displays the rules for the Alliance.
TALK <message> - sends a message over the Alliance channel. If you wish to
abbreviate this to something shorter than ALLIANCE TALK, use the ALIAS command.
Individual players can turn off this channel by using the CHANNEL CLAN-ALLIANCE
OFF command. ALLIANCE TALK <clan #> sends the message to your clan and the
target clan.
WHERE [<alliance #>] - Shows who's online in an Alliance and to what
clan they belong. If you are in an alliance and do not specify an
alliance #, it will display your alliance members. If you are not in
alliance, you must specify the alliance # you wish to view.
Clan members must additionally have the ALLIANCE security setting individually
in order to be able to use the following ALLIANCE commands:
QUIT - removes you from the Alliance. This command only works at a Master of
clans.
INVITE <clan name or #> - Invites a particular clan to join the Alliance.
This command only works in the presence of a Master of Clans. Alliances
may issue up to 5 invitations approximately every twenty-four hours. Only
5 invitations can be "open" at a time.
JOIN <alliance name or #> - Joins a particular Alliance. An invitation must have
been previously issued by the Alliance you are seeking to join. Joining an
Alliance cancels any open invitations from other Alliances. This command
only works in the presence of a Master of Clans, who requires 1,000 clan
gemstones as payment.
DECLARE <'war' or 'peace'> <alliance name or #> - declares War or issues a
Peace accord between two Alliances. WAR can be declared on another Alliance
once per day. PEACE accords can be declared for another Alliance once
per day. If both Alliances issue the same declarations/accords, it will
appear as a (Mutual) declaration/accord in ALLIANCE INFO for that Alliance.
This feature is for roleplaying purposes currently, but will be expanded
later.
SECURITY <'list' or 'set'> [<alliance name/# or security flag>] [<security flag> ...]
Sets the security for an alliance member.
SECURITY LIST <alliance name/#> - will display a list of the security
settings for that particular alliance.
SECURITY LIST <security flag name> - will display a list of the
alliance members who have the specified security flag.
SECURITY LIST - by itself displays a list of alliance members and
their associated security settings.
SECURITY SET <alliance name> <security flag ...> - toggles the
security flag(s) for that particular alliance. If 'none' is specified
as a security flag, the security settings for that member will be
cleared.
You cannot change an alliance owner's security settings unless you are
that owner, and you cannot change your own alliance security settings
unless you are set as an owner of your clan.
Available security settings are:
setinfo - Give the Alliance member the ability to set the Alliance
information.
setmotd - Give the Alliance member the ability to set the Alliance
MOTD.
setannouncement - Give the Alliance member the ability to set the
Alliance announcement message.
setrules - Give the Alliance member the ability to set the Alliance
rules.
invite - Give the Alliance member the ability to add new members
to the Alliance.
kick - Give the Alliance member the ability to remove members
from the Alliance.
talk - Give the Alliance member the ability to use the Alliance talk
command.
security - Give the Alliance member the ability to modify security
settings for all Alliance members.
seturl - Give the Alliance member the ability to modify the Alliance
URL.
setmotto - Give the Alliance member the ability to modify the Alliance
motto.
settitle - Give the Alliance member the ability to modify the Alliance
title.
content-filter - Give the Alliance member the ability to turn the
Alliance channel content filter or color filter ON or OFF.
sethometown - Give the Alliance member the ability to select an
Alliance hometown.
SET <setting> <value> - lets you change your Alliance's settings.
Available settings are:
info - Sets the information displayed by the ALLIANCE INFO command.
This information is publicly viewable by all and must follow the
channel rules.
announcement <new announcement> - Sets the announcement displayed
when a member of your alliance logs into the game. Use "none" as the
announcement if you wish to clear a current announcement.
motd - Sets the information visible via the ALLIANCE MOTD command.
This information is viewable by members only.
rules - Sets the information visible via the ALLIANCE RULES command.
This information is viewable by members only.
title <new title> - Sets the title displayed for your Alliance on
the CLAN LIST. Use "none" if you wish to clear the current title.
Alliance titles must be 7 characters or less and cannot contain more
than 5 color codes.
motto - Sets your Alliance motto. This is visible using the ALLIANCE
INFO command and must conform to channel rules. This should proclaim,
in a sentence that is 255 characters or less, the essence of what
the Alliance is all about.
url - Sets your alliance url. This is visible using the ALLIANCE INFO
command and must conform to the channel rules, as well as be
a valid, working URL. This URL cannot link to any sites that
contain content that would violate the channel rules.
filter - turns alliance channel filtering on. Basically this means
that the alliance channel will be subject to the same obscenity
catching that is used on the system channels.
color - disallows color codes from being used on the Alliance channel.
SEE ALSO
Clans, Clanhalls, Ct, Alias, Channels, Clan Merger, Alliance Invasions
alliances - view alliance information, use alliance commands and functions
SYNOPSIS
alliance
alliance list [<#>]
alliance ?
alliance info [<#>]
alliance who <clan name or #>
alliance create <alliance name>
alliance where [<alliance #>]
alliance motd
alliance rules
alliance talk <clan # or message>
alliance quit
alliance invite <clan name or #>
alliance kick <clan name or #>
alliance security <'list' or 'set'> [<alliance name/# or security flag>] [<security flag> ...]
alliance set <setting> <arguments>
alliance declare <'war' or 'peace'> <alliance name or #>
DESCRIPTION
Alliances consist of groups of clans that have come together for a common
purpose, or set of goals. While the clans that comprise the Alliance may not
always see eye to eye, they are able to work together well enough as a unit
that they are not constantly bickering or fighting with each other.
It is beneficial for clans to form Alliances for several reasons; one, there
is strength in numbers. Whereas one clan may dominate and its members may have
members of another clan on the run, if the other clan were to join together
with an Alliance, the Alliance working together could overpower the now out-
matched clan.
Secondly, Alliance clans get to share a communication channel with each other
that enables them to have access to a broader set of information than a single
clan may be able to provide. This also increases the social aspect behind
Alliances, and enables one to feel a stronger bond of unity with your fellow
Alliance members.
Alliances may also declare war or peace intentions with other Alliances.
This is mainly a role-playing and social part of the Alliance system at this
time, but future expansion is planned to increase enforced game aspects
depending on who you are at war or at peace with.
To create an Alliance, a clan must gather 5,000 clan gemstones and create
the Alliance in the presence of a Master of Clans, located in most major
cities. The clan gemstone fee is nonrefundable.
To join an existing Alliance, you must be invited by a member clan of that
Alliance and have an open invitation. The Master of Clans requires a
1,000 clan gemstone fee to register new Alliance members.
ALLIANCE OWNERS
The clan that creates the Alliance is the Alliance owner. If this clan ever
leaves the Alliance, the Alliance will be immediately disbanded. If the
Alliance ever has no member clans in it, the Alliance will be disbanded.
The Alliance Owner can grant security settings allowing or disallowing
member clans control over certain aspects of the Alliance, such as
inviting and kicking out clans, declaring war or peace, or using the
Alliance talk channel. Alliance Owners are protected from having their
security settings removed by others and essentially have the final say
in the Alliance. There can only be one Owner Clan per Alliance.
ALLIANCE COMMANDS
The following commands may be used by anyone, regardless of membership
in an Alliance. They must be preceeded by the ALLIANCE command (for
example, ALLIANCE LIST or ALLIANCE MOTD).
LIST [<#> or <alliance name>] - lists all current Alliances and brief
information about each. Listing a specific Alliance provides
a list of that Alliance's members and ranking status.
INFO [<#> or <alliance name>] - lists public information about that Alliance.
If no name or number is specified, your current Alliance information
will be displayed.
WHO <clan name or #> - Displays to which Alliance a specific Clan belongs
as well as the date they joined the Alliance.
CREATE <alliance name> - requests an Alliance to be formed from the Master
of Clans. Your clan must have at least 5,000 clan gemstones in order to
create an Alliance. You must also be an Owner of your clan.
The name of an Alliance is its identity. Once an Alliance is requested,
there is a 'window' period of three days in which time the Alliance can be
renamed if for some reason the Alliance who requested it changes their minds.
after that period, the Alliance cannot be renamed - even if it is under new
management - for any reason, so please do not ask.
When an Alliance is created, it has approximately 14 days to add at least
one member. If the Alliance ever again ends up with a single member, it
will have approximately 14 days to add at least one member, lest the
Alliance be dissolved.
The following commands may only be used by Alliance members, assuming they
have the proper security settings (ALLIANCE SET SECURITY).
MOTD - displays the message of the day for the Alliance.
RULES - displays the rules for the Alliance.
TALK <message> - sends a message over the Alliance channel. If you wish to
abbreviate this to something shorter than ALLIANCE TALK, use the ALIAS command.
Individual players can turn off this channel by using the CHANNEL CLAN-ALLIANCE
OFF command. ALLIANCE TALK <clan #> sends the message to your clan and the
target clan.
WHERE [<alliance #>] - Shows who's online in an Alliance and to what
clan they belong. If you are in an alliance and do not specify an
alliance #, it will display your alliance members. If you are not in
alliance, you must specify the alliance # you wish to view.
Clan members must additionally have the ALLIANCE security setting individually
in order to be able to use the following ALLIANCE commands:
QUIT - removes you from the Alliance. This command only works at a Master of
clans.
INVITE <clan name or #> - Invites a particular clan to join the Alliance.
This command only works in the presence of a Master of Clans. Alliances
may issue up to 5 invitations approximately every twenty-four hours. Only
5 invitations can be "open" at a time.
JOIN <alliance name or #> - Joins a particular Alliance. An invitation must have
been previously issued by the Alliance you are seeking to join. Joining an
Alliance cancels any open invitations from other Alliances. This command
only works in the presence of a Master of Clans, who requires 1,000 clan
gemstones as payment.
DECLARE <'war' or 'peace'> <alliance name or #> - declares War or issues a
Peace accord between two Alliances. WAR can be declared on another Alliance
once per day. PEACE accords can be declared for another Alliance once
per day. If both Alliances issue the same declarations/accords, it will
appear as a (Mutual) declaration/accord in ALLIANCE INFO for that Alliance.
This feature is for roleplaying purposes currently, but will be expanded
later.
SECURITY <'list' or 'set'> [<alliance name/# or security flag>] [<security flag> ...]
Sets the security for an alliance member.
SECURITY LIST <alliance name/#> - will display a list of the security
settings for that particular alliance.
SECURITY LIST <security flag name> - will display a list of the
alliance members who have the specified security flag.
SECURITY LIST - by itself displays a list of alliance members and
their associated security settings.
SECURITY SET <alliance name> <security flag ...> - toggles the
security flag(s) for that particular alliance. If 'none' is specified
as a security flag, the security settings for that member will be
cleared.
You cannot change an alliance owner's security settings unless you are
that owner, and you cannot change your own alliance security settings
unless you are set as an owner of your clan.
Available security settings are:
setinfo - Give the Alliance member the ability to set the Alliance
information.
setmotd - Give the Alliance member the ability to set the Alliance
MOTD.
setannouncement - Give the Alliance member the ability to set the
Alliance announcement message.
setrules - Give the Alliance member the ability to set the Alliance
rules.
invite - Give the Alliance member the ability to add new members
to the Alliance.
kick - Give the Alliance member the ability to remove members
from the Alliance.
talk - Give the Alliance member the ability to use the Alliance talk
command.
security - Give the Alliance member the ability to modify security
settings for all Alliance members.
seturl - Give the Alliance member the ability to modify the Alliance
URL.
setmotto - Give the Alliance member the ability to modify the Alliance
motto.
settitle - Give the Alliance member the ability to modify the Alliance
title.
content-filter - Give the Alliance member the ability to turn the
Alliance channel content filter or color filter ON or OFF.
sethometown - Give the Alliance member the ability to select an
Alliance hometown.
SET <setting> <value> - lets you change your Alliance's settings.
Available settings are:
info - Sets the information displayed by the ALLIANCE INFO command.
This information is publicly viewable by all and must follow the
channel rules.
announcement <new announcement> - Sets the announcement displayed
when a member of your alliance logs into the game. Use "none" as the
announcement if you wish to clear a current announcement.
motd - Sets the information visible via the ALLIANCE MOTD command.
This information is viewable by members only.
rules - Sets the information visible via the ALLIANCE RULES command.
This information is viewable by members only.
title <new title> - Sets the title displayed for your Alliance on
the CLAN LIST. Use "none" if you wish to clear the current title.
Alliance titles must be 7 characters or less and cannot contain more
than 5 color codes.
motto - Sets your Alliance motto. This is visible using the ALLIANCE
INFO command and must conform to channel rules. This should proclaim,
in a sentence that is 255 characters or less, the essence of what
the Alliance is all about.
url - Sets your alliance url. This is visible using the ALLIANCE INFO
command and must conform to the channel rules, as well as be
a valid, working URL. This URL cannot link to any sites that
contain content that would violate the channel rules.
filter - turns alliance channel filtering on. Basically this means
that the alliance channel will be subject to the same obscenity
catching that is used on the system channels.
color - disallows color codes from being used on the Alliance channel.
SEE ALSO
Clans, Clanhalls, Ct, Alias, Channels, Clan Merger, Alliance Invasions
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