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CHARM
Enchantment School Target: Offensive (Character) Complexity Rating: 30% Slightly Difficult Classes Allowed: Wizard, Ranger Spell Point Requirements: Casting this spell will take at least 49 sp and at most 125 sp.
NAME
charm - grants magical influence over an enemy
SYNOPSIS
cast charm <victim>
DESCRIPTION
This spell causes the victim to follow you and do your bidding. You can
use the 'order' command to control your minions. You are held responsible
for the actions of your followers, and other people who attack them will
be penalized as if they were fighting you. The spell will only be
effective if the caster's personality is higher than their victim's, and
the effect will wear off eventually.
SEE ALSO
Domination, Order
charm - grants magical influence over an enemy
SYNOPSIS
cast charm <victim>
DESCRIPTION
This spell causes the victim to follow you and do your bidding. You can
use the 'order' command to control your minions. You are held responsible
for the actions of your followers, and other people who attack them will
be penalized as if they were fighting you. The spell will only be
effective if the caster's personality is higher than their victim's, and
the effect will wear off eventually.
SEE ALSO
Domination, Order
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