Help System
CASTING SPELLS
NAME
cast - cast a spell on a target, such as a creature or object
SYNOPSIS
cast '<spell name>' [<victim name or other argument>]
DESCRIPTION
In order to successfully cast a spell without using a spell scroll,
you must have five things:
1. Knowledge of the spell. You will know if you have a spell by
using the SKILLS command - if a spell shows up in bright yellow,
you can learn that spell. Whether or not you have the ability
to cast that spell in the first place depends on your class(es).
2. The spell must be scribed into a spellbook that you have on your
possession. You must either have the spell memorized or be
holding the spellbook in order to cast from it.
3. You must have practiced the spell beforehand to a level of
study that allows you to cast it successfully.
4. You must have the reagents required to cast the spell. Some
powerful spellcasters have been known to cast spells without the
proper reagents, but this is a much more draining way to use
magic.
5. You must have enough spell power to cast the spell. Spell power
is shown at all times on your status bar, and can be seen when
you type 'SCORE'. The amount of spell points a spell takes to
cast will vary with level, as the higher a level you reach, the
more powerful a spell becomes.
If you do not specify a target when casting an offensive spell
that requires one, it will be assumed that you wish to cast the
spell at whoever you are currently fighting.
You may practice spells at one of the many trainers in Alyria - not
all trainers will be able to teach you every spell; in some cases
you will have to seek out trainers that will allow you to gain
knowledge of a particular spell. Trainers can be commonly found in
most cities and townes, and in some secluded places around the world.
Some spells have somatic and verbal components and spellcasters can
be thwarted from casting them by use of binding spells (such as 'web')
or spells that remove the target's power of speech (such as 'silence').
If the spell name is more than one word, then you must quote the spell
name. For example: cast 'cure critical' self, would cast the spell
'cure critical' on yourself. Quoting is optional for single word
but leaving the quotes off of some spells may produce completely
different results than are intended.
When spells become 'mastered' (i.e., your knowledge of them is 100%)
additional benefits are gained:
* Mastered spells are unaffected by somatic-reducing affects
such as 'web' or 'mesmerize'
* Mastered spells do not need to be memorized in order to be casted
See the help sections for more information on individual spells.
SEE ALSO
Practice, Train, Reagents, Skills, Score, Memorize, Spell Surges And Backfires, Scc
cast - cast a spell on a target, such as a creature or object
SYNOPSIS
cast '<spell name>' [<victim name or other argument>]
DESCRIPTION
In order to successfully cast a spell without using a spell scroll,
you must have five things:
1. Knowledge of the spell. You will know if you have a spell by
using the SKILLS command - if a spell shows up in bright yellow,
you can learn that spell. Whether or not you have the ability
to cast that spell in the first place depends on your class(es).
2. The spell must be scribed into a spellbook that you have on your
possession. You must either have the spell memorized or be
holding the spellbook in order to cast from it.
3. You must have practiced the spell beforehand to a level of
study that allows you to cast it successfully.
4. You must have the reagents required to cast the spell. Some
powerful spellcasters have been known to cast spells without the
proper reagents, but this is a much more draining way to use
magic.
5. You must have enough spell power to cast the spell. Spell power
is shown at all times on your status bar, and can be seen when
you type 'SCORE'. The amount of spell points a spell takes to
cast will vary with level, as the higher a level you reach, the
more powerful a spell becomes.
If you do not specify a target when casting an offensive spell
that requires one, it will be assumed that you wish to cast the
spell at whoever you are currently fighting.
You may practice spells at one of the many trainers in Alyria - not
all trainers will be able to teach you every spell; in some cases
you will have to seek out trainers that will allow you to gain
knowledge of a particular spell. Trainers can be commonly found in
most cities and townes, and in some secluded places around the world.
Some spells have somatic and verbal components and spellcasters can
be thwarted from casting them by use of binding spells (such as 'web')
or spells that remove the target's power of speech (such as 'silence').
If the spell name is more than one word, then you must quote the spell
name. For example: cast 'cure critical' self, would cast the spell
'cure critical' on yourself. Quoting is optional for single word
but leaving the quotes off of some spells may produce completely
different results than are intended.
When spells become 'mastered' (i.e., your knowledge of them is 100%)
additional benefits are gained:
* Mastered spells are unaffected by somatic-reducing affects
such as 'web' or 'mesmerize'
* Mastered spells do not need to be memorized in order to be casted
See the help sections for more information on individual spells.
SEE ALSO
Practice, Train, Reagents, Skills, Score, Memorize, Spell Surges And Backfires, Scc
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