Help System
CALM
Alteration School Target: Defensive (Character) Complexity Rating: 28% Moderately Easy Classes Allowed: Priest, Paladin, Monk, Shaman, Witch Spell Point Requirements: Casting this spell will take at least 47 sp and at most 120 sp.
NAME
calm - interrupts combat situations
SYNOPSIS
cast calm <victim>
DESCRIPTION
When this spell is cast upon an opponent during battle, it will cause
them to temporarily lose interest in the fight. In order for the caster
to successfully promote the calming effect, they must have a higher
personality than their victim.
SEE ALSO
Panic
calm - interrupts combat situations
SYNOPSIS
cast calm <victim>
DESCRIPTION
When this spell is cast upon an opponent during battle, it will cause
them to temporarily lose interest in the fight. In order for the caster
to successfully promote the calming effect, they must have a higher
personality than their victim.
SEE ALSO
Panic
Comments
(2)
You must be logged in to post a comment. Please register if you do not have an account yet.


Help Entry




