Help System
ARMOR RESISTANCE
NAME
armor resistance (ar) - information on how armor works
DESCRIPTION
Your character - and other characters as well - are comprised
of several body parts. While they may not all be called by
the same names in all races, they can be classified with the
following titles:
head torso arms
legs wings tail
Obviously, not all races will have the same bodyparts,
or the same number of each bodypart, or even the same
name for each bodypart. A large animated plant might
have a trunk (instead of a torso) and psudopods (instead
of arms). Feys have wings, whereas humans do not.
Each body part has its own armor resistance, which is a way
of measuring how much damage you can absorb if a hit
successfully connects with that body part. The armor
resistance is further broken down into four different types,
namely:
armor resistance vs. piercing attacks
armor resistance vs. slashing attacks
armor resistance vs. bashing attacks
armor resistance vs. exotic attacks (miscellaneous)
Each of these armor resistance types will have a value
from 0 to 100, where 0 means that there is no resistance to
attacks of that type, on through 100, which means that the
maximum resistance to attacks of that type is present
(75% reduction in damage).
Each body part has its own damage multiplier - meaning
that if a hit lands there, the damage from the hit is
either increased or reduced based on the body part.
For instance, a blow to the head would do more damage
to a humanoid than a blow to the leg.
The modifiers for the damage done to the specific bodyparts
are as follows:
head 120% tail 50%
torso 100% (no modification) wings 50%
arms 65% legs 75%
Armor resistance can be increased through items designed
to protect the specific body part (a helm for the head,
for example), and it can also be increased through the
use of magic spells or enchanted items.
Through use of the 'equipment' (eq) command, you can see
a list of what you are wearing on each body location, and
a list of the body parts present on your character, with
the armor resistance listed for each.
An example:
You are using:
<used as light> a torch
<worn on finger> a bronze ring
<worn around neck> an beautiful silk scarf
<worn on body> a defenders chest plate
<worn on head> a turtle shell helmet
<worn on legs> some platinum leg bands
<worn on arms> copper armbands
<worn on feet> ebony boots
<worn around wrist> an opal bracelet
<right hand> a silver dagger
Current Armor Resistance (AR):
(head ) Pierce: 5 Bash: 10 Slash: 9 Exotic: 12
(arms ) Pierce: 11 Bash: 7 Slash: 10 Exotic: 9
(torso ) Pierce: 12 Bash: 10 Slash: 8 Exotic: 15
(legs ) Pierce: 4 Bash: 8 Slash: 11 Exotic: 10
SEE ALSO
Equipment
armor resistance (ar) - information on how armor works
DESCRIPTION
Your character - and other characters as well - are comprised
of several body parts. While they may not all be called by
the same names in all races, they can be classified with the
following titles:
head torso arms
legs wings tail
Obviously, not all races will have the same bodyparts,
or the same number of each bodypart, or even the same
name for each bodypart. A large animated plant might
have a trunk (instead of a torso) and psudopods (instead
of arms). Feys have wings, whereas humans do not.
Each body part has its own armor resistance, which is a way
of measuring how much damage you can absorb if a hit
successfully connects with that body part. The armor
resistance is further broken down into four different types,
namely:
armor resistance vs. piercing attacks
armor resistance vs. slashing attacks
armor resistance vs. bashing attacks
armor resistance vs. exotic attacks (miscellaneous)
Each of these armor resistance types will have a value
from 0 to 100, where 0 means that there is no resistance to
attacks of that type, on through 100, which means that the
maximum resistance to attacks of that type is present
(75% reduction in damage).
Each body part has its own damage multiplier - meaning
that if a hit lands there, the damage from the hit is
either increased or reduced based on the body part.
For instance, a blow to the head would do more damage
to a humanoid than a blow to the leg.
The modifiers for the damage done to the specific bodyparts
are as follows:
head 120% tail 50%
torso 100% (no modification) wings 50%
arms 65% legs 75%
Armor resistance can be increased through items designed
to protect the specific body part (a helm for the head,
for example), and it can also be increased through the
use of magic spells or enchanted items.
Through use of the 'equipment' (eq) command, you can see
a list of what you are wearing on each body location, and
a list of the body parts present on your character, with
the armor resistance listed for each.
An example:
You are using:
<used as light> a torch
<worn on finger> a bronze ring
<worn around neck> an beautiful silk scarf
<worn on body> a defenders chest plate
<worn on head> a turtle shell helmet
<worn on legs> some platinum leg bands
<worn on arms> copper armbands
<worn on feet> ebony boots
<worn around wrist> an opal bracelet
<right hand> a silver dagger
Current Armor Resistance (AR):
(head ) Pierce: 5 Bash: 10 Slash: 9 Exotic: 12
(arms ) Pierce: 11 Bash: 7 Slash: 10 Exotic: 9
(torso ) Pierce: 12 Bash: 10 Slash: 8 Exotic: 15
(legs ) Pierce: 4 Bash: 8 Slash: 11 Exotic: 10
SEE ALSO
Equipment
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