Character Races

  • Drow
  • Dracon
  • Sidhe
  • Fey
  • Halfling
  • Dwarf
  • Gnome
  • Elf
  • Half-Elf
  • Human
  • Ogre
  • Minotaur
  • Sahuagin



The Fey are an evil race of bloodthirsty creatures from the faerie section of the ethereal plane, who have come to the world of Alyria in order to gain power. They are small, twisted humanoids, with sharp fangs used to drink the blood of mortals. While the Fey do have wings like their cousins the Sidhe, they are small and leathery, like those of a bat.

Because they are not native to the physical plane, Fey are immune to poison and resistant to disease and magical control. They also have the special ability to assume the semblance of any living being, and can fade out of existence to avoid attacks. Unfortunately, due to their ethereal nature, Fey are harmed by sunlight, water, and the touch of iron, since these things disrupt their physical forms on this plane. Though limited in power in the mortal realms, the Fey are still considered formidable opponents.

Roleplaying a Fey

Not satisfied with his power and glory on the faerie plane, Zeengorth took his scheming mind to the alyrian plane. There he could easily use his shape shifting and other magical powers to accumulate a vast fortune in stolen goods and land. Underestimating the population he was trying to take advantage of, Zeengorth almost met his end a few times at the hands of young adventurers protecting their communities.

As a result, Zeengorth soon found himself seeking the safety of the shadows or the desolation of the wilderness, venturing into the vast cities at night to feast on the inhabitants. During the day, he was too vulnerable to the attacks of the righteous adventurers.

Ah, the fey. They're not actually from the plane of Alyria - they're only here at the request of their Queen to gain power. They can be nasty little creatures who have the ability to not only drink blood but also to have the chance of paralyzing their opponent in the process. Fey, while intelligent, are quite easily outdone on the physical plane as they are vulnerable to being underwater, bright lights, and iron. While these signs of physical instability are bad, there is also the more pleasant side effect of being able to shift to different forms at night, letting them sneak by certain areas undetected.

Due to their less than kind nature, the Feys are quite limited in their class selection, being unable to be Cavaliers, Paladins, Druids, Monks, Rangers, or Priests. They do have the nice gift of being immune to poison and able to resist disease and magical control - a possible side effect of having an impermanent form. Fey, by nature of the blood-drinking in which they engage, can also live to be among the oldest denizens in Alyria, second only to Sidhe, Elves, and Drow.