Character Races

  • Drow
  • Dracon
  • Sidhe
  • Fey
  • Halfling
  • Dwarf
  • Gnome
  • Elf
  • Half-Elf
  • Human
  • Ogre
  • Minotaur
  • Sahuagin



Elves are slightly shorter than humans, and have a much lighter build. They lack the strength and stamina of the larger races, but are far more agile, both in body and mind. Elves tend to make their homes deep within secluded forests, but always remain in touch with the world around them. The easiest way to recognize an elf is by their pointy ears.

Because of their affinity with nature, Elves posses the ability to blend in with their surroundings, can see in the dark, and are difficult to control through magic. They tend to have strong morals, and can instinctively sense evil creatures. While their intelligence allows them to pursue almost any type of magical or religious training they desire, Elves are limited in their choices of other vocations.

Elves are physically weaker than the humans we talked about above, but they have incredible magical strength that can help make up for that. Elves also love nature - so it's unlikely you'll have one that's squeamish about things like getting dirty or being stuck out overnight in the woods. They can see in the dark, so no wild boars will be catching them off guard. That being said, your elfin character could have problems with crowds, and towns in general. It's hard to go from the quiet of nature to the bustling streets of Rune.

Roleplaying an Elf

Quests that ask them to do nefarious deeds would be something they'd have a problem with. As they're generally good-natured, helping Lord Maldra isn't something they're going to be really happy about. The internal conflict could be something that a back-story could be easily built from. Elves cannot be rogues or barbarians, due to their kind nature and possibly due to their inability to heft an axe. If you would like your elf to be a bit different, they could be upset at that fact, and build a story from the idea of a not-so-nice elf.