Character Races

  • Drow
  • Dracon
  • Sidhe
  • Fey
  • Halfling
  • Dwarf
  • Gnome
  • Elf
  • Half-Elf
  • Human
  • Ogre
  • Minotaur
  • Sahuagin



Dwarves are short, stocky demi-humans, known for their foul tempers. They often prefer building their cities underground, and enjoy working with the earth. Dwarves are excellent miners, and possess more detailed knowledge on gems and metalsmithing than any other race. They can easily be identified by the long beards that both males and females alike wear proudly.

While Dwarves are not as smart as some of the other races, they are usually wiser due to their long lifespans. Their great physical strength and stamina makes them resistant to the effects of poison, disease, and magic, and centuries of working underground have given the Dwarves a keen ability to see in the dark. While they are excellent fighters, Dwarves are not very dexterous and often distrust the use of magical spells.

Roleplaying a Dwarf

As soon as a hiker found a gold nugget in the creek cutting through Rune Forest, Nortek brought his expert mining knowledge to the forest, camping on the creek bank and spending the days pulling the gold out of the surrounding dirt. An elderly, stocky Dwarf, Nortek spent his whole life mining and working precious metals. In his lifetime of solitude he has had time to not only perfect his craft in the raw minerals of the earth, but perfect his stubborn defense of his fortune.

Many thieves have made the mistake of trying to steal from Nortek, but are always frightened by the holy power he wields and his stocky, stubborn muscles. While dwarves usually avoid large populations, they still form their own settlements throughout Alyria. Nortek spends most of his time in the wilds, but is still welcomed as a favorite face in most Dwarven towns, not only because of his gold, but because of his heritage.

Dwarves are like Elves in that they're quite happy just being with others of their own race. They're not particularly nice and would really rather just be left alone to do their metalsmithing and other crafts. With that in mind, something drives some dwarves out of the underground to travel the land of Alyria as an adventurer. There are a few things that could cause this. Firstly, Dwarves are proud creatures. They live a long time and they know more about the world than the shorter-lived races that populate Alyria, and so as a gesture of kindness (or as a way to show off) they've decided to come inform the rest of the world of their hard-earned wisdom. There is also the possibility that they don't have any desire to continue their family's occupation and would really much rather be a professional wizard or something else that's not really characteristic.

While Dwarves can indeed be wizards and druids, and other magical classes, most dwarves aren't really all that knowledgeable. This could also be a reason for a dwarf to leave home. Adventuring would provide them the chance to further their education away from their families which may think it silly or unreasonable. Whatever you decide their reason is - you should have a good reason why your dwarf could be a wizard when dwarves as a whole aren't intelligent enough for the complicated magic that wizards eventually can do.