Shaman

Shaman

Cleric Class Archetype

A hybrid healer/melee damager whose trademark is the elemental shield spell

Shamans are a class of spiritual missionaries. Representing less organized sects than their formalized counterparts the Priests, Shamanic religions tend to worship a pantheon rather than a single Power. Shamans venture into unknown lands, fighting against anything that is offensive to the Powers they serve. They prefer being armed only with a mace and a shield, although they are also skilled in combat with flails, nunchaku, polearms, staves, whips, and yo-yos.

Sleeth's god hungered more than usual. Before, Sleeth could get by with as little as an offering a month and could still hold his god's favor. Lately, for some reason, he was offering up one, sometimes two sacrifices a week. Lucky there was no short supply of sacrificial bodies. The city of Lowangen to the southeast was full of under-protected, overfed offerings. On one occasion, Sleeth thought about stealing away King Cronus and sacrificing him. He thought that maybe the quality of his sacrifices were becoming an insult, as he underwent very little effort in acquiring them.

Halfway through the third month of sacrifices, while abducting a fresh sacrifice, Sleeth came home to see a small halfling poking around his cave. Growling ferociously, the dracon threw his victim against the jagged, rocky wall, staring at the halfling's aimed arrow. Sleeth immediately started to cast a spell, the stench of decaying carcasses mixing with the coppery smell of dried blood only made the spell stronger.

As the arrow clacked off his hard scales, the halfling started to panic, reciting a spell that turned into a weighty ball of ice. A swirling rainbow aura silently shimmered into being around Sleeth, the iceball deflecting off and shattering into a rocky wall.

"Niceee tryyyy," Sleeth growled and he inhaled deeply.

The halfling gasped as he realized he was about to be doused in some foul dracon breath. At the last possible second, the halfling rolled out of the way of the blast of fire. Diving for the mouth of the cave, Chumly the halfling threw a couple more iceballs at Sleeth, both of them bouncing off his elemental shield. Slowed only slightly, the dracon snapped into the air, his wings stretching out the entire width of the cave.

As Sleeth shot out of the mountain, Chumly was already halfway down the mountain in a hasted, graceful tumble. Sleeth need only glide in circles, watching the halfling's panicking trail into the forest. The next offering would indeed be a challenge and should appease his god for a while.

Because they command the favor of their Powers, Shamans have the ability to call down holy (or unholy) energies to empower themselves. Using mystic rites and symbols, they can envelop enemies in pillars of flame, exorcise demons, protect themselves and their brethren, or perform simple tasks such as creating food and water.

In addition to defending their faith, Shamans journey around the world in search of wisdom and enlightenment. Because Shamans come from many different races, their beliefs vary widely, and in fact they are often completely opposite from one another. The denominations have a long history of warring with each other, and with various other religious groups. Young Shamans often wage jihads in Xaventry, a town located on the continent of Sepharia, as many other religions are centered there.

Shaman Proficiencies

Weapon

Flail Mace Nunchaku Polearm
Staff Whip Yo-yo

Defense

Shield Block  

Combat

Bash Enhanced Damage Hand To Hand

Technical

Perception

Mystical

Magical Items Meditation

Shaman Spells

Abjuration

Abjure Counterspell Cure Disease Cure Poison
Protection From Evil Protection From Good Remove Curse Sanctuary
Tremor

Alteration

Calm Change Sex Cure Blindness Cure Critical
Cure Light Erase Heal Poison
Refresh Resurrect

Summoning

Find Familiar Ice Storm Summon Summon Shade
Thunderstorm Totem

Enchantment

Beacon Consecrate Food Curse Desecrate Armor
Elemental Shield Faerie Fire

Illusion

Light

Invocation

Bless

Evocation

Call Lightning

Divination

Detect Illusion Detect Invisibility Identify Read Aura
Sense Life

Necromancy

Animate Dead Cause Critical Cause Light Cause Serious
Harm Plague Reanimate

Conjuration

Armor Channel Faith Create Food Create Spring
Create Water Fountain Magic Carpet

Chaos

Gate Travel

Fundamental

Scribe