Cleric Class Archetype

A hybrid healer/mage that uses elemental and nature magic

Druids are clerics who have an intimate bond with the natural world. When magic was still young, a group of Gray Wizards emerged from among the black and white magicians, wanting to remain neutral in the conflict between good and evil. After discovering that their views did not fit into society, they withdrew into the secluded forests of Alyria.

Kakalera barely had a chance to grab a dagger to defend herself from her attacker. Shintu, the nefarious witch, had finally tracked her down. Kakalera stumbled into a meeting of witches in an old schoolhouse one humid afternoon. Now, one of the witches had followed Kakalera to her house, planning to silence her.

"You may not have seen or heard anything important, but we can't have ANY of our secrets leaking out," Shintu said, "Including our meeting place."

"I don't understand this malice," said Kakalera. "I've done nothing to you."

Kakalera started to concentrate, reciting the words of an invocation. Suddenly, a shifting cloud of dust swirled and whipped in a frenzy about Kakalera.

"Your tricks won't save you from my scythe!" shouted Shintu.

Shintu lunged at Kakalera, swinging her scythe viciously. Suddenly, Kakalera became obscured by a swirling cloud of dust, causing Shintu's lethal swing to miss. Kakalera immediately started to recite the words to an evocation. As Shintu swung her scythe back, the ground beneath her cracked and split. Thick, green vines sprouted from the earth, restraining the drow witch.

"You will regret this meeting, drow." Kakalera said as she ran out the door in search of help.

Calling themselves Druids, these secluded mages are dedicated to understanding the universe, and seek knowledge wherever they go. Using the life energy found on the physical plane, Druids are able to invoke or evoke elemental powers from the ethereal plane, producing a wide variety of unique effects. Druids also have heightened perception which allows them to scan far along the horizon, and are able to identify even the most obscure items. They prefer fighting with flails, but can also wield daggers, hooks, maces, or nunchaku.

Little is known about the organizations of the Druids, since they are generally not a part of society. The fabled Ivory Tower is said to be their true home, although only a few people have claimed to encounter them there. Some young Druids choose to travel the world in order to protect the environment, and they often begin their journeys in the city of Xaventry, since there is a high concentration of life energy there.

Druid Proficiencies


Dagger Flail Hook Mace
Nunchaku Staff


No skills found.


Hand To Hand


Perception Scan


Lore Magical Items

Druid Spells


Air Evocation Ash Evocation Dust Evocation Earth Evocation
Fire Evocation Ice Evocation Lightning Evocation Magma Evocation
Minerals Evocation Ooze Evocation Radiance Evocation Salt Evocation
Smoke Evocation Steam Evocation Vacuum Evocation Water Evocation


Air Invocation Ash Invocation Dust Invocation Earth Invocation
Fire Invocation Ice Invocation Lightning Invocation Magma Invocation
Minerals Invocation Ooze Invocation Radiance Invocation Salt Invocation
Smoke Invocation Steam Invocation Vacuum Invocation Water Invocation